by axevon » Fri Dec 10, 2021 8:34 pm
mukava wrote: ↑Thu Aug 05, 2021 9:02 am
This time continuing with basic ship handling. I checked the default boat specifications in VS and there is no mention of rotation of the propellers. The rotation direction of the propeller leads to transverse thrust, eg you can turn the ship only by using the engine.
This video demonstrates the effect:
https://www.youtube.com/watch?v=y7-tUlxr_no
Second thing I think is not implemented is the bank effect which lead to bizarre grounding of Ever Given on straight section of Suez channel:
https://www.youtube.com/watch?v=RXxF9kMzOk0
Hi Mukava, good ideas! The function for ship to swing on astern actually exist already called "Prop_walk" or something like that.
What i'd really like to see is a rudder handling makeover when going astern, today the ship steers the same on ahead and astern(Like a car), irl a ship is almost impossible to steer with the rudder when making speed astern, the prop walk is almost always dominant over the rudder when going astern. (On single screw ships) In VS, the propwash is not accounted for, only speed through water. On real ships the rudder is mainly affective due to prop wash and very little the speed flow, and because of this the rudder do very little effect when making speed astern, however, if you make say 5 knots astern in a straight line, go full ahead and set rudder hard to starbord the ship will start turn to starboard while still making speed astern (A so called kick) But in VS now the ship will follow the rudder ending up turning the bow to port while making speed astern and then start turn starboard first when the speed is above 0 kts ahead (Like a car). This is my main concern regarding ship handling in VS rn.
Regarding the radar im totally on your side, Furuno X-band FAR-2117 is the most common radar in the world!
[quote=mukava post_id=1035 time=1628154160 user_id=592]
This time continuing with basic ship handling. I checked the default boat specifications in VS and there is no mention of rotation of the propellers. The rotation direction of the propeller leads to transverse thrust, eg you can turn the ship only by using the engine.
This video demonstrates the effect:
[url]https://www.youtube.com/watch?v=y7-tUlxr_no[/url]
Second thing I think is not implemented is the bank effect which lead to bizarre grounding of Ever Given on straight section of Suez channel:
[url]https://www.youtube.com/watch?v=RXxF9kMzOk0[/url]
[/quote]
Hi Mukava, good ideas! The function for ship to swing on astern actually exist already called "Prop_walk" or something like that.
What i'd really like to see is a rudder handling makeover when going astern, today the ship steers the same on ahead and astern(Like a car), irl a ship is almost impossible to steer with the rudder when making speed astern, the prop walk is almost always dominant over the rudder when going astern. (On single screw ships) In VS, the propwash is not accounted for, only speed through water. On real ships the rudder is mainly affective due to prop wash and very little the speed flow, and because of this the rudder do very little effect when making speed astern, however, if you make say 5 knots astern in a straight line, go full ahead and set rudder hard to starbord the ship will start turn to starboard while still making speed astern (A so called kick) But in VS now the ship will follow the rudder ending up turning the bow to port while making speed astern and then start turn starboard first when the speed is above 0 kts ahead (Like a car). This is my main concern regarding ship handling in VS rn. :)
Regarding the radar im totally on your side, Furuno X-band FAR-2117 is the most common radar in the world!