by Northfeeder » Fri Dec 30, 2022 2:01 pm
Yes correct, if you want to recreate correct positions you should use the objects.txt
If you have known reference position for a building, let us assume a 3D model of a building with its origin (where the x,y,z axis meet) at the Southeast corner you can check the position in a map and write it right in the objects.txt. In addition you can define the correct height of the object (over ground, for objects in the water you have to consider the waterdepth at the position with the exception of float_-objects) and rotation (in rad). Another way to place objects correctly would be placing temporary markers on the correct positions and use the InGame Editior to position the objects in game. Once done you can delete the Temp objects from the objects.txt.
I highly recommend reading the scenery-design page on hangsim.com (
https://hangsim.com/virtual-sailor/objects.php)
There are propably more ways of doing the job but maybe it helps. Good luck.
Yes correct, if you want to recreate correct positions you should use the objects.txt
If you have known reference position for a building, let us assume a 3D model of a building with its origin (where the x,y,z axis meet) at the Southeast corner you can check the position in a map and write it right in the objects.txt. In addition you can define the correct height of the object (over ground, for objects in the water you have to consider the waterdepth at the position with the exception of float_-objects) and rotation (in rad). Another way to place objects correctly would be placing temporary markers on the correct positions and use the InGame Editior to position the objects in game. Once done you can delete the Temp objects from the objects.txt.
I highly recommend reading the scenery-design page on hangsim.com ([url]https://hangsim.com/virtual-sailor/objects.php[/url])
There are propably more ways of doing the job but maybe it helps. Good luck.