by diegodiego » Fri Jan 27, 2023 2:51 pm
I checked this feature, it's pretty cool and another development in the right direction, but it doesn't affect the response time for RPM, just the thrust at different RPM.
Im a professional pilot, and I agree that does get in the way of realism. One should be able to introduce delay to both RPM and rudder commands, it would greatly improve realism.
Im some vessels, rudder changes from, say, hard-a-starboard to hard-a-port can take something like almost 30 seconds, while from full ahead to full astern it may take several minutes on larger vessels.
The changes are not linear in most vessels, with the RPM response occuring much faster for lower RPM, whilst the increase in RPM for higher RPM can take a long time. But even a simple linear change would greatly improve realism. You should be able to, say, enter the number os seconds it takes to go from 0 to full RPM/rudder angle, and the simulator then change both accordingly.
I checked this feature, it's pretty cool and another development in the right direction, but it doesn't affect the response time for RPM, just the thrust at different RPM.
Im a professional pilot, and I agree that does get in the way of realism. One should be able to introduce delay to both RPM and rudder commands, it would greatly improve realism.
Im some vessels, rudder changes from, say, hard-a-starboard to hard-a-port can take something like almost 30 seconds, while from full ahead to full astern it may take several minutes on larger vessels.
The changes are not linear in most vessels, with the RPM response occuring much faster for lower RPM, whilst the increase in RPM for higher RPM can take a long time. But even a simple linear change would greatly improve realism. You should be able to, say, enter the number os seconds it takes to go from 0 to full RPM/rudder angle, and the simulator then change both accordingly.