by Sailorjohn » Wed Sep 06, 2023 4:31 pm
I agree that maneuvering alongside piers is still overly sensitive to bumping and line tension, and I've frequently messed up what seemed like a perfect mooring while simply adjusting lines. Wish it weren't so. You're certainly on the right track by adjusting bumpers, and making sure no points exceed the actual vessel footprint, NOT including flagpoles, booms, etc which would not cause violent rebounding on a real vessel. They'd simply get pushed aside or broken. As a 1/c cadet aboard the 295' barque Eagle, I remember mooring in Leith Docks at Edinburgh, Scotland in 1962. 'Twas a tight squeeze through the locks, so the officers carefully considered the ship's beam and calculated we'd make it through with a meter or so to spare. Unfortunately no one remembered the folding outriggers for the sheet blocks, port and starboard...about a meter each side. They folded the hard way.

Too bad the sim can't simulate the loud scrape, dust and smoke from a sloppy mooring, without the violent recoil.
As far as line tension is concerned, the towline stretches and contracts quite realistically in NG; wish the mooring lines did the same.
I agree that maneuvering alongside piers is still overly sensitive to bumping and line tension, and I've frequently messed up what seemed like a perfect mooring while simply adjusting lines. Wish it weren't so. You're certainly on the right track by adjusting bumpers, and making sure no points exceed the actual vessel footprint, NOT including flagpoles, booms, etc which would not cause violent rebounding on a real vessel. They'd simply get pushed aside or broken. As a 1/c cadet aboard the 295' barque Eagle, I remember mooring in Leith Docks at Edinburgh, Scotland in 1962. 'Twas a tight squeeze through the locks, so the officers carefully considered the ship's beam and calculated we'd make it through with a meter or so to spare. Unfortunately no one remembered the folding outriggers for the sheet blocks, port and starboard...about a meter each side. They folded the hard way. :roll: :oops: Too bad the sim can't simulate the loud scrape, dust and smoke from a sloppy mooring, without the violent recoil.
As far as line tension is concerned, the towline stretches and contracts quite realistically in NG; wish the mooring lines did the same.