VS NG performance failures

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Expand view Topic review: VS NG performance failures

Re: VS NG performance failures

by Blue710 » Fri Feb 02, 2024 10:23 pm

RobNeath wrote: Fri Feb 02, 2024 6:49 pm I've had to turn on vsync to keep my FPS at 60fps and without it they are now going well into 200+ in open seas which causes my Graphics Card to heat up as it's been given unlimited power in VSNG.
Thanks for the tip Robert, will keep that In mind.

Cheers

Re: VS NG performance failures

by RobNeath » Fri Feb 02, 2024 6:49 pm

After installing Vulkan you then need to download DXVK from here:https://github.com/doitsujin/dxvk/releases You need to download : dxvk-2.3.tar.gz

Extract the files then move the ones from the x64 folder (as VSNG is a 64bit program) to the main Virtual Sailor NG folder replacing the existing ones.

This should then boost your Fps - I've had to turn on vsync to keep my FPS at 60fps and without it they are now going well into 200+ in open seas which causes my Graphics Card to heat up as it's been given unlimited power in VSNG.

That's all I did, the config file does help but is not needed.

Re: VS NG performance failures

by Blue710 » Fri Feb 02, 2024 8:29 am

Is the 4gb patch still needed for VSNG? I am using It on a couple of older games, but not sure about a newer game like VSNG.

Thanks

Re: VS NG performance failures

by Blue710 » Fri Feb 02, 2024 12:09 am

RobNeath wrote: Thu Feb 01, 2024 10:48 pm Yeah that's fair enough, It's worth noting I DIDN'T install Vulkan into the VSNG folder, I just places it somewhere else on my system, so it doesn't need to be in the same location.
He does mention the Installation of Vulkan but that´s about It, maybe he shows that In the previous video he mentions. I didn´t watch that so I don´t know.

No, I Installed Vulkan In the default path so same here.

Ok, I did notice something here. The cruiser that I did my testing with is NOT well optimized at all. I wont mention which because I don´t want to downgrade his effort.

What I did was download you´re P&O pack and replaced that cruiser with you´re Iona, and WOW, what a difference! Aside from a excellent model, congrats Sir, I was also getting +100fps!
So, my conclusion Is that depending on who and how the modeling was done, you´re mileage will vary with regards to fps.

Rob I am now you´re fan :D Great job Sir, will be downloading more stuff. Thank you!

Cheers

Re: VS NG performance failures

by Blue Star Line » Fri Feb 02, 2024 12:03 am

Do I need to launch something before launching VSNG? Still did not notice a difference

Re: VS NG performance failures

by Blue710 » Thu Feb 01, 2024 11:29 pm

Well nothing exploded so far :mrgreen:

Seriously...

My last session was with a cruiser ship (for testing) and I was getting very low results (11fps), With the Vulkan fix, that bumped up to 17fps. I had the water configuration (graphics) to retract + reflect, so I set that to shaded and the fps bumped to 35fps outside. Which Is quite ok, at least for me.

I see theirs a Vulkan configurator Included, any thoughts on that?

Re: VS NG performance failures

by RobNeath » Thu Feb 01, 2024 10:48 pm

Yeah that's fair enough, It's worth noting I DIDN'T install Vulkan into the VSNG folder, I just places it somewhere else on my system, so it doesn't need to be in the same location.

Re: VS NG performance failures

by Blue710 » Thu Feb 01, 2024 10:46 pm

RobNeath wrote: Thu Feb 01, 2024 10:10 pm I followed the video link you posted? The same one that fixes GTA IV.
yes, I posted It, but theirs no Installation of the Vulkan SDK In that video. Anyway, thanks for you´re guidance and will Install as you suggested.

Again, thank you for you´re help. I am sure It will help others too!

Cheers

Re: VS NG performance failures

by RobNeath » Thu Feb 01, 2024 10:42 pm

Blue Star Line wrote: Thu Feb 01, 2024 10:23 pm That is great it worked for you, Robert! When installing the SDK, did you install any of the addons in the installer?
Yeah I installed them all, just incase they are ever needed in the future.

Re: VS NG performance failures

by Blue Star Line » Thu Feb 01, 2024 10:23 pm

That is great it worked for you, Robert! When installing the SDK, did you install any of the addons in the installer?

Re: VS NG performance failures

by RobNeath » Thu Feb 01, 2024 10:10 pm

I followed the video link you posted? The same one that fixes GTA IV.

Download Vulkan SDK and install, then download and add ALL the files in the x64 folder from DXVK 2.3 to the Virtual Sailor NG - that's all that's needed :)

As long as your GPU supports Vulkan it should work for you.

FPS will drop when moving (dragging a ship on the pop up map) this is a bit annoying as it makes the game feel jumpy but a restart of the game fixes this.

Re: VS NG performance failures

by Blue710 » Thu Feb 01, 2024 9:45 pm

RobNeath wrote: Thu Feb 01, 2024 8:59 pm Can 100% confirm the Vulkan/DXVK works - I use to get around 20fps with Icon of the Seas in port, it's now over 100fps and this is a 3 million polygon model!
This alone can help make VSNG the perfect Ship Sim as it removes the performance issues.
Nice, but how do you Install It? Do you Install the Vulkan (.exe) from the link above, and then add a DXVK d3d9.dll?

The Installation process would be of help...

Thanks

Re: VS NG performance failures

by RobNeath » Thu Feb 01, 2024 8:59 pm

Can 100% confirm the Vulkan/DXVK works - I use to get around 20fps with Icon of the Seas in port, it's now over 100fps and this is a 3 million polygon model!

Image
(full size) - https://ibb.co/Nsbb2G0

This alone can help make VSNG the perfect Ship Sim as it removes the performance issues.

Re: VS NG performance failures

by Blue710 » Thu Feb 01, 2024 8:47 pm

Blue Star Line wrote: Sun Jan 28, 2024 11:03 am Do me a favour and load into VSNG with Kyle Hudak's Titanic and tell me what your FPS are
Are you having Issues just with this model?

Re: VS NG performance failures

by Blue Star Line » Sun Jan 28, 2024 11:03 am

Do me a favour and load into VSNG with Kyle Hudak's Titanic and tell me what your FPS are

Re: VS NG performance failures

by Blue710 » Sun Jan 28, 2024 9:36 am

MokMok wrote: Sun Jan 28, 2024 7:05 am While naval war games like World of Warships and War Thunder perform much better than VS NG does. What makes these two naval war games performing much better than VS NG?
I really doubt that either of them have the physics that VSNG does. The physics for the most part Is what stresses a CPU, add to It that It has to render the whole world, and maybe (If you have It set on) live weather too, or whatever weather presets you have it set to.

As you said, they are "wargames" and not simulators although they have some ballistics modeled, hit boxes etc. they are not a full blown simulator. I would add that they are not even a wargame. Wargames are tabletop hex (or not) based games that have existed since the 17th century. So even the definition In these games is overestimated and liberal. Due to the fact that the developers company Is called Wargaming.

Wargames:
https://en.wikipedia.org/wiki/Wargame

One of my channels:
https://www.youtube.com/channel/UCXohrv ... 4YgRJztQqA

Also that I have been playing simulators for the past 20 years.

Cheers

Re: VS NG performance failures

by MokMok » Sun Jan 28, 2024 7:05 am

While naval war games like World of Warships and War Thunder perform much better than VS NG does. What makes these two naval war games performing much better than VS NG?

Re: VS NG performance failures

by Blue710 » Sat Jan 27, 2024 11:44 pm

Blue Star Line wrote: Sat Jan 27, 2024 8:21 pm Still confused. Put the D3d9 dll into the VSNG folder and still am not noticing any difference. What am I missing?
Just some suggestions...

- Purge you´re PC. In other words do a restar, each time you do a restart It clears you´re cache.
- Consider using NVCleanstall,It gets rid of all the bloat wear that Nvidia Installs with It´s drivers. Plenty of videos that show you how to Install It properly.

Something bogging down you´re PC, as I have VS NG Installed on my old PC which Is a i5 3470k (8GB ram) with a GTX1060 (6GB VRAM) and I am getting 40-60 fps on a HDD, and that´s with no d3d9 or anything like that (vanilla). Or you´re In game settings are wrong.

Cheers

Re: VS NG performance failures

by Blue Star Line » Sat Jan 27, 2024 8:21 pm

Still confused. Put the D3d9 dll into the VSNG folder and still am not noticing any difference. What am I missing?

Re: VS NG performance failures

by Blue710 » Sat Jan 27, 2024 6:04 pm

Blue Star Line wrote: Sat Jan 27, 2024 11:21 am Which file do I download on the Vulkan site and where do I extract them too? Do I need to run anything?
I think you need to download the DXVK aswell...

A video Is worth a thousand words :mrgreen:

Just follow till the part that says to add the d3d9.dll.
https://www.youtube.com/watch?v=jCVES4bx_O8

You can do this also with dgVoodoo, which basically does the same thing (add a d3d9.dll) and lets you tweak some other options from the dgVoodoo app. That Is without using the Vulkan tool.

Or wait till Rafa gest back to you.

Cheers

Re: VS NG performance failures

by Blue Star Line » Sat Jan 27, 2024 11:21 am

Which file do I download on the Vulkan site and where do I extract them too? Do I need to run anything?

Re: VS NG performance failures

by rafacdiaz » Sat Jan 27, 2024 4:27 am

There is a trick to improve the performance of VS NG. Although I think that the proper solution should be to optimízate the sim, after more than 2 years since the first version of VS NG, I think the devoloper isn’t interested to do it.
There are two handycaps on this sim:

1st. Bad optimization
2nd. Old graphic libreries. (Direct X 9)

So, the only way to improve the performance is to convert the DX9 to Vulkan. It is very easy:

Install vulkan
Link: https://www.lunarg.com/vulkan-sdk/

Download DXVK and unzip where you want. You’ll have there are two folders, one of them for 32 bits machines and other for 64 bits machine. Depending if you are using a 32 or 64 bits sim, you’ll have to copy the files d3d9.dll and dxgi.dll inside of the sim folder.

After that, you can get twice or thee times the FPS avarage. With some scenaries that the avarage was very poor (Barcelona Port), before I got 20 FPS and now I get up to 90 FPS.

In my opinion, devoloper should migrate from DX9 to Vulkan. The result is very important.

Re: VS NG performance failures

by MokMok » Mon Jan 15, 2024 1:31 pm

christianH wrote: Sun Jan 14, 2024 5:34 pmThe advantage of the Steam version is that you can replace the computer more easily :D
In the non-Steam version of VSNG you have to activate this program again after installing it on a new PC. When this happens after 2 years since the last activation, or you have reactivated VSNG three times, you have to repurchase this program in order to reactivate it.

Re: VS NG performance failures

by Sailorjohn » Sun Jan 14, 2024 11:03 pm

Thanks for your info. I just recently renewed Hangsim version...but maybe it's time to switch to Steam.

Re: VS NG performance failures

by christianH » Sun Jan 14, 2024 5:34 pm

Hello Sailorjohn,
the Steam version and the download version each have their own folders.

If I copy the Steam files (.exe, .dll, .ini) into the download version and then start it from there, the Steam version still uses the original Steam path :o .

For the download version I created several separate folders from which I can start the game, e.g.:
- VS-NG_SW_Europe
- VS-NG_BalticSea
- VS-NG_Test (For testing my own vehicles and scenery)
The basic installation is only approx. 260MB in size, only the additional scenarios take up a lot of space.

So far I haven't noticed any difference between the download version and the Steam version. If there are any, I would be happy if someone would list them here. The advantage of the Steam version is that you can replace the computer more easily :D

Since I don't have the 2500TEU, I can't test it.

Re: VS NG performance failures

by Sailorjohn » Sat Jan 13, 2024 4:27 pm

ChristianH, I see that you are running both the Hangsim download version and Steam version of NG. Are you able to nest both .exe files in the same NG folder, or did you have to create 2 full NG folders? I'm running latest Hangsim licensed 9.9.8, but cannot get Axe's latest 2500TEU to work properly...whereas those running latest Steam NG say it works fine for them. My 2500TEU stops accelerating at 1.2kts, unless I use Adjust speed slider to boost it to 4kts or above, where it continues to accelerate normally. Ilan couldn't duplicate the problem.

Re: VS NG performance failures

by Blue Star Line » Fri Jan 12, 2024 9:56 pm

christianH wrote: Fri Jan 12, 2024 11:20 am CPU AMD Ryzen 7800X3D
RAM 32GB @ 5600MHz
GPU NVIDIA RTX4070

VSF
There seems to be an FPS limit built into VSF, where a maximum of 125 fps is possible for me.

FPS_VSF_1.jpg

VS NG
In VS-NG I get around 500fps with the settings shown, both in the download version and in the Steam version.
When I open the "Land Settings" or "Graphic Settings" window, it has little effect on the fps. If I open the "Water Settings" window, the fps reduce to around 230fps.

FPS_VS-NG_1.jpg
You are making better progress than me with this! Mine not looking so good

Re: VS NG performance failures

by christianH » Fri Jan 12, 2024 11:24 am

Below is a comparison with the sailing yacht “Swan 82 (full)” with almost the same settings.
Attachments
VS NG
VS NG
VS-NG_1.jpg (185.56 KiB) Viewed 33171 times
VSF
VSF
VSF_1.jpg (249.98 KiB) Viewed 33171 times

Re: VS NG performance failures

by christianH » Fri Jan 12, 2024 11:20 am

CPU AMD Ryzen 7800X3D
RAM 32GB @ 5600MHz
GPU NVIDIA RTX4070

VSF
There seems to be an FPS limit built into VSF, where a maximum of 125 fps is possible for me.
FPS_VSF_1.jpg
FPS_VSF_1.jpg (142.39 KiB) Viewed 33171 times
VS NG
In VS-NG I get around 500fps with the settings shown, both in the download version and in the Steam version.
When I open the "Land Settings" or "Graphic Settings" window, it has little effect on the fps. If I open the "Water Settings" window, the fps reduce to around 230fps.
FPS_VS-NG_1.jpg
FPS_VS-NG_1.jpg (249.19 KiB) Viewed 33171 times

Re: VS NG performance failures

by Blue Star Line » Thu Jan 11, 2024 9:52 am

rakom wrote: Thu Jan 11, 2024 3:23 am Hi! VSNG certainly has some limitations, at least in terms of refresh rate, and it's not just related to AMD CPUs. But to continue this conversation could you make a little test? I assume you still have both VSF and VSNG installed in your computer. Start on both a new situation with no ship and no special setup (water surface shaded,...), just sea and sky. Let us know how many FPS you get.
In VSF with a blank ocean setting. I seem to be getting 180-200FPS (Hard to tell as it is moving very fast)

In VSNG I'm only getting around 60 FPS in a blank ocean setting.

I'm not looking to get any super FPS in VSNG. I would like to have 3 or 4 ships in a blank ocean and still get 60 fps. This is something I can do in VSF with no problem at the moment. So why do I want to move to VSNG? - Basically because of the new water features and the new shaders. Wave displacement is very cool and the new water textures look much better too.

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