What does NG Means??

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Topic review
   

Expand view Topic review: What does NG Means??

Re: What does NG Means??

by Kostantinos » Thu Jul 08, 2021 1:55 pm

The game's out. If it came out send link.

Re: What does NG Means??

by Sailorjohn » Tue Jul 06, 2021 4:11 am

Thank you for this information, Andrew.

I've been navigating the entire length of the Oka scenery, using Moskva-143. I have already reached the northern limits, and western limits of the scenery, and am now within about 30km of the eastern border...all in real time. It is truly a spectacular piece of work, and as you have pointed out, a challenge to navigate. I've noticed that whenever you pass through locks, and elsewhere where there is a change of water level. you have provided static vessels and docks giving a visual reference to readjust water levels. Great planning! And your navigational aids help avoid the shoals with range lights and channel buoys...and I've encountered a few dredges and buoy tenders along the way. ;) With the heavy vegetation and complex object development...as well as some "Easter Eggs", it's a most immersive experience. As a seagoing professional, retired US Coast Guard officer having served in many ships, 3 in command, I would commend this scenery to anyone wishing to learn, or teach, the art of river navigation.
I've already downloaded two more of your sceneries to explore next.

Re: What does NG Means??

by i_i_andrew_i_i » Mon Jul 05, 2021 6:47 pm

Hello everyone again and thank you very much for your feedback on the situation on the Oka River.
I want to tell you a little about the map.
I made this map for more than 4 years, then my friend began to help me make it.
Now the length of the map is over 950 km.
There are very shallow and dangerous sections for navigation on the map where the depth is about 150 cm.
For your convenience, the water level values are indicated on the map itself
Attachments
123232.png
123232.png (246.31 KiB) Viewed 109265 times

Re: What does NG Means??

by i_i_andrew_i_i » Sun Jun 27, 2021 2:52 pm

kityatyi, I have received your message but cannot answer it. Send your files to this mail: Kolezhonkov@rambler.ru

Re: What does NG Means??

by kityatyi » Fri Jun 25, 2021 12:46 pm

Hello all!

Without any doubts, VSNG is gonna be the release of the year for me. I am very much looking forward to it. Ilan, you write history with your amazing simulations. What you have been creating - for decades - all on your own is truly remarkable. Thank you so much for all your efforts! Regardless of how we define "success", you deserve it so much!

As for features, I guess it is impossible to squeeze everything in, right from release day. Apart from what has already been mentioned, I would particularly love to see some of the below features.

WAKE
A longer wake (I apologize if I use incorrect terms) than it currently is in Vehicle Simulator. Based on real-life experience, video footage and images, I found the wake behind a boat - sure it depends on many things - is supposed to be much longer than in the actual version of the game. I would say, at least three times the current length would be more appropriate, but the best solution would be if the user could tweak the wake to his or her liking.

BI-DIRECTIONAL OPERATION
Many users are particularly interested in ferries. For one reason or the other, virtual ferries are among the most popular genre within the simulator. It would be awesome if the new version supported bi-directional operations where the user can switch direction in the bridge, which would internally tell the software that what was the stern until that point is now the bow. That way, the bow wave and the wake would also be drawn properly, the map and the radar would display everything according to the direction of the travel, and also, the throttle could be pushed ahead instead of astern, just to name a few advantages. Inland ferries or boats crossing short bodies of water are often double-headed (bi-directional), saving time. Hopefully, this will be supported.

REALISTIC CONTACT WITH TERRAIN
I am especially thinking of docking here. Currently, it is better to turn off collision altogether otherwise docking is very tricky and far from being realistic. On the other hand, with collision detection off, it is also unrealistic. It would be fantastic to have a refined detection of objects and terrain, so that a docking ship could be able to use the fenders to its advantage, without bouncing back like crazy as it would currently do.

RIVER CURRENTS
Making maps where the water surface is above the sea level is possible, by tweaking the source data and then, adjusting water levels in the game. I have created dozens of lake maps myself at elevations of 400+ meters ASL. But making rivers where the water "falls" as one travels downstream is not currently possible without continuously changing the water level. Also, with each turn of the river, the direction of the current needs to be adjusted. While it might not be easily achievable to make the water follow the contour of the elevation, leaving users with no other option than to constantly set the water levels, it is still not too distracting as it does not need to be performed too often, perhaps once every 30 minutes or so, depending on the map and the speed of the boat. But it would be great to be able to pre-define where the current changes direction and what the new direction will be. Therefore, the currents could be configured to follow the river, allowing for more realistic river operations, without the need to visit the menu every five minutes to change the direction of the current.

SHELTERED WATERS
If terrain and breakwaters would create sheltered waters, that would be awesome. Currently, the wave height needs to be adjusted when entering a port, simulating the change from rough seas to calmer waters. Same when departing. With the feature implemented, it would automatically happen, allowing for a more seamless user experience. Sheltered areas could also prevent any current to affect the boat.

AUTOMATIC REAL-WORLD WEATHER UPDATES
The inclusion of real-world weather is fantastic. Taking it a step further and having the game update the weather regularly and smoothly, transitioning from one condition to the other gradually, without dramatic sudden changes would elevate the overall experience even further.

Sure these implementations won't happen overnight but over time: I am thinking of these coming in the form of future updates.

Kityatyi

Re: What does NG Means??

by kityatyi » Fri Jun 25, 2021 12:20 pm

i_i_andrew_i_i wrote: Tue Apr 27, 2021 5:35 pm Hi Ilan,

I create Russian river ships and maps for Vehicle Simulator, so I'm looking forward to the new program. I wish you success in your development! all the best!

Andrey
Absolutely stunning!

Re: What does NG Means??

by Victor » Tue Jun 22, 2021 5:36 am

Cig,

Great news. Nice to see you back.

Victor

Re: What does NG Means??

by Sailorjohn » Tue Jun 22, 2021 12:13 am

Cig! Welcome back. Still think your Ocean 50SS is the best way to take a fast spin through new sceneries...and the view from the bridge is awesome! 8-) ;)

Re: What does NG Means??

by Cigdriver » Mon Jun 21, 2021 9:44 pm

Another old salt checking in and excited to see a new VS in development O7

Re: What does NG Means??

by Kostantinos » Mon Jun 21, 2021 7:09 pm

Hello the new game has come out for free?

Re: What does NG Means??

by Rick55_55 » Mon Jun 14, 2021 6:22 pm

VR support would be amazing

Re: What does NG Means??

by kostantinos » Sun Jun 13, 2021 9:03 pm

The game will be have and greece scenery

Re: What does NG Means??

by rakom » Tue Jun 08, 2021 9:14 am

Well it's a river, so if you want to navigate it completely you have to adjust the level in steps :)
In that respect, provided situations are helpful.

Re: What does NG Means??

by Victor » Tue Jun 08, 2021 6:59 am

I got to load the scenery as well. I just renamed the .bin file . I could never find .hdr. looks superb , just the water is high. Now to adjust the depth.

Many thanks to all for the scenery and getting it to work .
Now to get the ship to load.

Victor

Re: What does NG Means??

by Sailorjohn » Tue Jun 08, 2021 6:53 am

Eureka!!! Finally got the River_Oka scenery working! I had tried the renaming of the bin and hdr files, and internal hdr title, to ypa as suggested. But that didn't work for me. I then copied the format Ilan used in his Cape_Verde scenery of naming bin and hdr "map"...and that worked. It's a beautiful scenery, but there are some real shallow spots so cautious navigation is strongly recommended. ;)

Re: What does NG Means??

by NoBody191 » Mon Jun 07, 2021 12:04 am

Kostantinos wrote: Sun Jun 06, 2021 1:55 pm Where is the link for the game
@Kostantinos the game still haven't released yet, but you could check out VSF on www.hangsim.com

Re: What does NG Means??

by Kostantinos » Sun Jun 06, 2021 1:55 pm

Where is the link for the game

Re: What does NG Means??

by rakom » Sun Jun 06, 2021 10:05 am

Don't edit the files, just rename them.

Re: What does NG Means??

by Sailorjohn » Sun Jun 06, 2021 6:32 am

Alas, even after editing, renaming and reinstalling the scenery, the same thing happens. When I load the renamed Elatna situation, it takes me to the correct coordinates...but in the wrong scenery...E020N90. When I try to change map scenery to the renamed "Russian_River_Oka", it takes me to Lat 0, Long 0. Maybe the cyrillic documents in the folder are the problem.
Nope. Removed those documents, and reloaded situation...same result.

Re: What does NG Means??

by Sailorjohn » Sun Jun 06, 2021 6:10 am

Thanks, Rakom. I believe I did that, but perhaps I missed something in cyrillic. I wonder also if it might be that VSF 'remembers' the scenery from my first unsuccessful attempt to load it. Maybe if I delete and reinstall the scenery by a different name I can 'fool' VSF.

Re: What does NG Means??

by rakom » Sun Jun 06, 2021 5:34 am

Hi SailorJhon!

You just have to rename the ypa.bin and ypa.hdr files whatever you want (obviously in cyrillic ypa=ura). For the situations the same, or better transcript them in latin characters. After loading the scenery don't forget to change the water level :) , it's about 96m.

Cheers!

Re: What does NG Means??

by Victor » Tue Jun 01, 2021 8:33 pm

Unfortunately, I never got editing the files, I could not see them at all.
I downloaded one of the ships and again never managed to get it to load in VSF. Like you, I think these are marvellous models and it is a pity we can't get them to work in VSF.

Victor

Re: What does NG Means??

by Sailorjohn » Tue Jun 01, 2021 4:34 am

Pascal, regarding the River_Oka scenery above. I've followed your suggestions, but always wind up in the E020N90 scenery at the situation coordinates..both with and without scenery scan activated. And if I click on River_Oka scenery, VSF places me at default 0,0 position. Somehow, my VSF doesn't recognize the bin and hdr files even as edited. Is there something I'm missing here? Has anyone else outside of Russia gotten this beautiful scenery, or any of the others at Andrey's site to work?

Re: What does NG Means??

by rakom » Thu May 27, 2021 4:32 am

swell.jpg
swell.jpg (139.9 KiB) Viewed 124144 times

Re: What does NG Means??

by rakom » Thu May 27, 2021 4:32 am

Hi everybody!

I'm also looking forward to NG!
I'm a big fan of Vehicle Simulator and I hope that some of the improvements developed in NG can be implemented in VSF too (the interface for example...).
It would be great to have in both programs a "swell" independent feature with adjustment of direction, height and period (or wavelength). I mean independent of the wind and the associated waves parameters. This would be particularly interesting for sailing. A simpler and more limited solution would be to decouple the wind direction from the waves direction.

However, there is one thing that bothers me about VSF and Virtual Sailor.

It is the behavior of boats, especially small boats, when faced with waves of a wavelength equal to or greater than their waterline. Looking at it from the side (chase view), it seems unrealistic, sometimes even very unrealistic. In any case, the behavior of the boat doesn't seem to match well with the wave movements, more often the keel can be completely visible and the boat seems to be hanging from a horizontal string (see screenshots below).
Of course, it is possible, on a case by case basis, to mitigate this a bit by reducing the "wave swelling", turning off the "dampen rotation" feature and so on. But overall, it's a bit frustrating. If this issue could be solved, it would be fantastic.
Then crossing the Atlantic in a 50-foot sailboat while surfing a big swell would be a feast for the eyes.

Cheers!

Re: What does NG Means??

by Sailorjohn » Sun May 02, 2021 5:20 am

Merci bien, Pascal. I will certainly follow your advice...and if I get it to work, I hope to try the other sceneries using the mods above...and also see if I can get one of the ships to work.

Re: What does NG Means??

by Victor » Sun May 02, 2021 5:10 am

Pascal,

Many thanks for the information.
I had not downloaded the scenery yet but I will soon.
I have downloaded the ship but not installed yet. Is there any changes we need to do to get the ship working in VSF.
Many thanks Pascal.
@bientôt

Victor

Re: What does NG Means??

by Pascal » Sat May 01, 2021 9:08 am

Hello Everybody,

Andrey : thanks for the link, that's a (big) nice scenery.. :)

Sailor John and Victor : yes, I think there are some alphabet changes to do, assuming you have the River_Oka folder in your "scenery" one..

1- you must edit the first line in the ypa.hdr file (I used Notepad to do that ) instead of file_title = óðà , type : file_title = ypa

2 - you must have at least one situation to go to the right place and with the good sea level , I suggest you copy the first one in your "situations" folder :
Елатьма.jpg and Елатьма.txt files and rename them to Elatma (Elatma.jpg and Elatma.txt) .

VSF will detect normally this situation and the River_Oka scenery, voilà.. 8-)

Image

Greetings

Re: What does NG Means??

by Victor » Sat May 01, 2021 5:25 am

Andrey,

Thanks for the link. It is all in Russian and I could not read any of it. I did see a language button at the bottom of the page and selected English but nothing changed.

SJ,

Perhaps when you get it to work you could keep me in the picture.

Thanks

Victor

Re: What does NG Means??

by Sailorjohn » Fri Apr 30, 2021 5:10 am

Andrey, thanks for that link to the download page. There are some great models and sceneries there. I just downloaded the River_Oka scenery, but alas, have not been able to make it work in VSF. I suspect it's an issue of alphabet recognition. Do you know if folks outside Russia have been able to run it in VSF? And if so, what mods they made to make it work?

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