Accurate Scenery Object Placement Help

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Expand view Topic review: Accurate Scenery Object Placement Help

Re: Accurate Scenery Object Placement Help

by codetrucker » Fri Dec 30, 2022 4:53 pm

Hi Northfeeder!

Thank you for your guidance. It helps a lot by giving a direction I can pursue. In reading through the linked information I am learning how much I don’t know. :mrgreen:

Take care.

Re: Accurate Scenery Object Placement Help

by Northfeeder » Fri Dec 30, 2022 2:01 pm

Yes correct, if you want to recreate correct positions you should use the objects.txt

If you have known reference position for a building, let us assume a 3D model of a building with its origin (where the x,y,z axis meet) at the Southeast corner you can check the position in a map and write it right in the objects.txt. In addition you can define the correct height of the object (over ground, for objects in the water you have to consider the waterdepth at the position with the exception of float_-objects) and rotation (in rad). Another way to place objects correctly would be placing temporary markers on the correct positions and use the InGame Editior to position the objects in game. Once done you can delete the Temp objects from the objects.txt.

I highly recommend reading the scenery-design page on hangsim.com (https://hangsim.com/virtual-sailor/objects.php)

There are propably more ways of doing the job but maybe it helps. Good luck.

Re: Accurate Scenery Object Placement Help

by codetrucker » Fri Dec 30, 2022 6:13 am

I did some digging in the VSNG files and discovered the "objects.txt" file. Can this file be manipulated for exact object placement?

Accurate Scenery Object Placement Help

by codetrucker » Thu Dec 29, 2022 6:21 am

Hello - I am attempting to model a number of real-world harbors. I have only been able to place objects through trial and error using the mouse. It hasn’t worked to well so far because my hands shake too much. Are there any tricks of the trade or techniques which can be used to put objects in exact positions?

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