Search found 105 matches

by Sailorjohn
Sun Oct 13, 2024 8:50 pm
Forum: Virtual Sailor NG
Topic: STW and SOG Errors
Replies: 4
Views: 10933

Re: STW and SOG Errors

Welcome to the forum, Mtaylor. I haven't done a lot of navigating in NG using set and drift, but I have noticed some anomalies as you've noted. Perhaps related to this is that after installing the latest update to NG (10/31/23), I noticed that vessels at anchor no longer respond to the wind as befor...
by Sailorjohn
Fri Oct 11, 2024 3:40 pm
Forum: Virtual Sailor NG
Topic: New free addons available1/3
Replies: 6
Views: 13247

Re: New free addons available1/3

Rakom, I am absolutely speechless! This is an incredible masterpiece and sets a new level of immersive beauty in VSNG. As the former owner of the 10m Nauticat motorsailer ketch Windsor Knot, so carefully modeled by the late Steve Sharp, I can't conceive of a more perfect vessel and scenery to explor...
by Sailorjohn
Sun Sep 22, 2024 9:58 pm
Forum: Virtual Sailor NG
Topic: Honoring the Legacy of Ilian Papini and Virtual Sailor NG
Replies: 8
Views: 22200

Re: Honoring the Legacy of Ilian Papini and Virtual Sailor NG

I don't have a link to the Discord server, per se...but here's the link to Sim3D where there is a direct link to their Discord Server which has an active VSNG group of over 400. That server also has a Navismaster thread, working on creation of a new nautical simulator. There are quite a few old VSer...
by Sailorjohn
Wed Sep 18, 2024 3:49 pm
Forum: Virtual Sailor NG
Topic: Honoring the Legacy of Ilian Papini and Virtual Sailor NG
Replies: 8
Views: 22200

Re: Honoring the Legacy of Ilian Papini and Virtual Sailor NG

There is also a dedicated Discord thread for VSNG, and the Sim3D website hosts a large inventory of NG vessels and scenery.
by Sailorjohn
Mon Jul 15, 2024 2:47 pm
Forum: Virtual Sailor NG
Topic: Use of multivessels
Replies: 2
Views: 7840

Re: Use of multivessels

Yes to all. You can populate a 'situation' with numerous ships and move between them, leaving them on autopilot as appropriate. You can also import AI traffic. When you save that situation, you can resume at any time.
by Sailorjohn
Wed Jun 26, 2024 4:21 pm
Forum: Virtual Sailor NG
Topic: Purchased the game, no feedback
Replies: 3
Views: 9672

Re: Purchased the game, no feedback

Sadly, I don't think there is anyone to help you. As you noted, Ilan Papini was killed in a plane crash. He was the sole programmer/proprietor of VS, VSF, VSNG and other apps. So far as I know, his website is dead. I don't believe any of his family members are stepping in to rejuvenate HangSim. I wo...
by Sailorjohn
Wed Apr 24, 2024 3:41 pm
Forum: Virtual Sailor NG
Topic: Submarine - Reverse
Replies: 3
Views: 14270

Re: Submarine - Reverse

Click Shift-E, and you engage reverse...click Shift-E again, and you engage forward.

There used to be an option to choose throttle mode, allowing > 50% throttle engages forward, < 50% throttle engages reverse...50% throttle is 'neutral'. Not sure if that still works.
by Sailorjohn
Sun Feb 25, 2024 10:00 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 74478

Re: Bow Wave and Wake Trouble - Assistance Request

Hi Kevin and Pascal First, yes I can see all of Pascal's posts, as well as Kevin's. And Pascal, thanks for the Pinnace...it's a great way to admire the Wyoming from the waterline. I cloned Wyoming and renamed it "USS_Wyoming_BB32" to avoid interaction with the original model. Everything wo...
by Sailorjohn
Sat Feb 24, 2024 3:33 am
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 74478

Re: Bow Wave and Wake Trouble - Assistance Request

Merci, Pascal I did download the Model Converter X, and set out to prove to myself that I'm not too old to learn new tricks. It was pretty easy to learn with your excellent tutorial above. I was able to reset the axes on USS Wyoming after a little trial and error. Using all the actual real world spe...
by Sailorjohn
Thu Feb 22, 2024 3:49 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 74478

Re: Bow Wave and Wake Trouble - Assistance Request

That's major progress, Kevin. Make sure X,0 is centered on keel, and Y,0 is at bottom of keel. You have ship centered on waterline. It should be raised so that Y, 0 is at bottom of keel, not waterline. Pretend axis is a drydock and ship is being built from drydock upwards. Z,0 should be at or nearly...
by Sailorjohn
Wed Feb 21, 2024 11:14 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 74478

Re: Bow Wave and Wake Trouble - Assistance Request

Kevin, to see your coordinates wherever you are on the ship, click on 'views' in the drop-down Change menu. That shows your XYZ position as you move. I did install the ship, but as Pascal points out, ship is offset from center and cannot function properly until it is moved so that Y origin is at bas...
by Sailorjohn
Wed Feb 21, 2024 4:43 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 74478

Re: Bow Wave and Wake Trouble - Assistance Request

In game, place yourself aboard the ship (click F1). If you haven't already set coordinates for 'pilot' or 'camera', you should be at XYZ, 0 origin. Using numpad arrows, move forward to extreme bow and record your Z position. Then move back to stern and record your Z position. Add the Z values, and t...
by Sailorjohn
Tue Feb 20, 2024 8:19 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 74478

Re: Bow Wave and Wake Trouble - Assistance Request

There's a lot to process here. It's hard to diagnose the problem without either a copy of the model, or answers to my previous questions about the axis orientation. Where is Y,0 on the model? If the Y origin is not nearly amidships, and at the bottom of the keel, the vessel will not work properly in...
by Sailorjohn
Wed Feb 14, 2024 4:34 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 74478

Re: Bow Wave and Wake Trouble - Assistance Request

Semper Paratus, Kevin

Ready when you are.
by Sailorjohn
Tue Feb 06, 2024 4:46 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 74478

Re: Bow Wave and Wake Trouble - Assistance Request

Ahoy Kevin Saw your post on this issue over at FB. I'm using my wife's (Bev) account (I hate FB); I mentioned a few things to check. I wonder if these warships are modeled on a different axis? To work properly in NG, the Y,0 axis should be at the bottom of the keel, centered on Z axis so that positi...
by Sailorjohn
Sun Jan 28, 2024 8:47 pm
Forum: Virtual Sailor NG
Topic: Wave splash, how to fix
Replies: 1
Views: 4995

Re: Wave splash, how to fix

Open the folder for that vessel, click on Vehicle.cfg and look for splash threshold. Increase the value of splash threshold; check result ingame, and adjust threshold as necessary.
by Sailorjohn
Wed Jan 24, 2024 12:56 am
Forum: Virtual Sailor NG
Topic: Manual and Auto Sailing
Replies: 5
Views: 12841

Re: Manual and Auto Sailing

My pleasure, Blue I'm over 80, but sailing is still in my blood. We still have a motorsailer, and I've had over 50 boats...up to 54'. Learned to sail as a pre-teen in an ancient, leaky sailing canoe...bail and sail. Did intercollegiate sailing in International 12 1/2s, and 24' Ravens, where our crew...
by Sailorjohn
Tue Jan 23, 2024 9:32 pm
Forum: Virtual Sailor NG
Topic: Manual and Auto Sailing
Replies: 5
Views: 12841

Re: Manual and Auto Sailing

Hmmm...where to start. Have you sailed in the RW? Or is NG your first exposure to sailing? You can learn the basics of sailing in an hour; becoming a proficient sailor takes years, if not a lifetime. You learn something new every time you go out. First thing, the wind you see on the boat is the appa...
by Sailorjohn
Fri Jan 19, 2024 7:33 pm
Forum: Virtual Sailor NG
Topic: Decreasing ship speed
Replies: 5
Views: 12068

Re: Decreasing ship speed

Some of us have also encountered the same problem, especially with Axe's wonderful 2500TEUFeeder. It's related to a recent VSNG update which created a 'viscosity level' on the Graphics tab. Viscosity is supposed to slow reaction to control inputs at low speeds; on my PC it was 0.13 by default. I sug...
by Sailorjohn
Sun Jan 14, 2024 11:03 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 390338

Re: VS NG performance failures

Thanks for your info. I just recently renewed Hangsim version...but maybe it's time to switch to Steam.
by Sailorjohn
Sat Jan 13, 2024 4:27 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 390338

Re: VS NG performance failures

ChristianH, I see that you are running both the Hangsim download version and Steam version of NG. Are you able to nest both .exe files in the same NG folder, or did you have to create 2 full NG folders? I'm running latest Hangsim licensed 9.9.8, but cannot get Axe's latest 2500TEU to work properly.....
by Sailorjohn
Thu Nov 30, 2023 4:53 pm
Forum: Virtual Sailor NG
Topic: Activation
Replies: 5
Views: 13925

Re: Activation

I don't use Steam, so can't answer this. I imagine the terms are up to Steam to decide. Any Steam users care to help here?
by Sailorjohn
Mon Nov 27, 2023 4:19 pm
Forum: Virtual Sailor NG
Topic: Activation
Replies: 5
Views: 13925

Re: Activation

That is not a bug. It seems reasonable to me that the creator of the simulation who continues to update and upgrade it, deserves rewards for his time and effort. I knew from the outset that after 2 years, if you changed your pc, hard drive, or other major component, you'd have to repurchase. I've ha...
by Sailorjohn
Wed Nov 08, 2023 2:58 pm
Forum: Virtual Sailor NG
Topic: Vehicle element units
Replies: 1
Views: 5348

Re: Vehicle element units

The only unit is time, in seconds, as set by user/modeler. And it seems that beyond 5 digits, the program does not calculate fuel time...you're always 100%. I wish we could change seconds to minutes, allowing for much more realistic fuel endurance on larger vessels.
by Sailorjohn
Wed Sep 06, 2023 4:31 pm
Forum: Virtual Sailor NG
Topic: Bumper collision and Rope tension
Replies: 3
Views: 22952

Re: Bumper collision and Rope tension

I agree that maneuvering alongside piers is still overly sensitive to bumping and line tension, and I've frequently messed up what seemed like a perfect mooring while simply adjusting lines. Wish it weren't so. You're certainly on the right track by adjusting bumpers, and making sure no points excee...
by Sailorjohn
Wed Sep 06, 2023 4:02 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 390338

Re: VS NG performance failures

Let's not forget that VSNG runs a much more robust engine for water graphics than VSF...displacement waves...bow splash...adjustable wave length...AI traffic...etc. That places a greater demand on processing fps, so when you compare the same scenario in VSF versus VSNG...it's apples and oranges. I s...
by Sailorjohn
Sat Sep 02, 2023 10:23 pm
Forum: Virtual Sailor NG
Topic: land underwater
Replies: 4
Views: 11057

Re: land underwater

Welcome aboard, Whippy. It appears that somehow your water level settings have been raised. Try clicking "W" (Weather) tab ingame, and make sure sea level slider is set at 0...no plus values. That should put you back at designed scenery level.
by Sailorjohn
Thu Jul 27, 2023 3:28 pm
Forum: Virtual Sailor NG
Topic: New to VSNG
Replies: 3
Views: 9517

Re: New to VSNG

Welcome to VSNG, Dustoff. While I can't help you with multiple monitor issues, I can help you with settings. VSNG has certain default settings that automatically reset to default upon restart. The solution is to save your situation before closing. Give it any name you choose; that saves whatever you...
by Sailorjohn
Thu Jun 15, 2023 3:23 pm
Forum: Virtual Sailor NG
Topic: question Animated sceneries or rivers
Replies: 1
Views: 5946

Re: question Animated sceneries or rivers

These features already exist in both VSF and VSNG. Take a look at the Humber scenery, the Travemunde scenery, and the highly detailed and animated SW_Europe sceneries as examples. You'll see animated bridges, locks, and moving vehicles (vessels, aircraft, and trucks).
by Sailorjohn
Sat Jun 03, 2023 3:17 pm
Forum: Virtual Sailor NG
Topic: Long Distance - Reatime voyages?
Replies: 24
Views: 139123

Re: Long Distance - Reatime voyages?

Sean, way back in the dark ages of VS and MF, former member jt3d (his avatar was the pirate cat with patch over one eye) sailed Joshua Slocum's "Spray" around the world in real-time, following the actual route. That took a lot of pc time, always running in the background! A few years ago, ...