Search found 99 matches

by Sailorjohn
Wed Apr 24, 2024 3:41 pm
Forum: Virtual Sailor NG
Topic: Submarine - Reverse
Replies: 1
Views: 45

Re: Submarine - Reverse

Click Shift-E, and you engage reverse...click Shift-E again, and you engage forward.

There used to be an option to choose throttle mode, allowing > 50% throttle engages forward, < 50% throttle engages reverse...50% throttle is 'neutral'. Not sure if that still works.
by Sailorjohn
Sun Feb 25, 2024 10:00 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 6161

Re: Bow Wave and Wake Trouble - Assistance Request

Hi Kevin and Pascal First, yes I can see all of Pascal's posts, as well as Kevin's. And Pascal, thanks for the Pinnace...it's a great way to admire the Wyoming from the waterline. I cloned Wyoming and renamed it "USS_Wyoming_BB32" to avoid interaction with the original model. Everything wo...
by Sailorjohn
Sat Feb 24, 2024 3:33 am
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 6161

Re: Bow Wave and Wake Trouble - Assistance Request

Merci, Pascal I did download the Model Converter X, and set out to prove to myself that I'm not too old to learn new tricks. It was pretty easy to learn with your excellent tutorial above. I was able to reset the axes on USS Wyoming after a little trial and error. Using all the actual real world spe...
by Sailorjohn
Thu Feb 22, 2024 3:49 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 6161

Re: Bow Wave and Wake Trouble - Assistance Request

That's major progress, Kevin. Make sure X,0 is centered on keel, and Y,0 is at bottom of keel. You have ship centered on waterline. It should be raised so that Y, 0 is at bottom of keel, not waterline. Pretend axis is a drydock and ship is being built from drydock upwards. Z,0 should be at or nearly...
by Sailorjohn
Wed Feb 21, 2024 11:14 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 6161

Re: Bow Wave and Wake Trouble - Assistance Request

Kevin, to see your coordinates wherever you are on the ship, click on 'views' in the drop-down Change menu. That shows your XYZ position as you move. I did install the ship, but as Pascal points out, ship is offset from center and cannot function properly until it is moved so that Y origin is at bas...
by Sailorjohn
Wed Feb 21, 2024 4:43 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 6161

Re: Bow Wave and Wake Trouble - Assistance Request

In game, place yourself aboard the ship (click F1). If you haven't already set coordinates for 'pilot' or 'camera', you should be at XYZ, 0 origin. Using numpad arrows, move forward to extreme bow and record your Z position. Then move back to stern and record your Z position. Add the Z values, and t...
by Sailorjohn
Tue Feb 20, 2024 8:19 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 6161

Re: Bow Wave and Wake Trouble - Assistance Request

There's a lot to process here. It's hard to diagnose the problem without either a copy of the model, or answers to my previous questions about the axis orientation. Where is Y,0 on the model? If the Y origin is not nearly amidships, and at the bottom of the keel, the vessel will not work properly in...
by Sailorjohn
Wed Feb 14, 2024 4:34 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 6161

Re: Bow Wave and Wake Trouble - Assistance Request

Semper Paratus, Kevin

Ready when you are.
by Sailorjohn
Tue Feb 06, 2024 4:46 pm
Forum: Virtual Sailor NG
Topic: Bow Wave and Wake Trouble - Assistance Request
Replies: 25
Views: 6161

Re: Bow Wave and Wake Trouble - Assistance Request

Ahoy Kevin Saw your post on this issue over at FB. I'm using my wife's (Bev) account (I hate FB); I mentioned a few things to check. I wonder if these warships are modeled on a different axis? To work properly in NG, the Y,0 axis should be at the bottom of the keel, centered on Z axis so that positi...
by Sailorjohn
Sun Jan 28, 2024 8:47 pm
Forum: Virtual Sailor NG
Topic: Wave splash, how to fix
Replies: 1
Views: 899

Re: Wave splash, how to fix

Open the folder for that vessel, click on Vehicle.cfg and look for splash threshold. Increase the value of splash threshold; check result ingame, and adjust threshold as necessary.
by Sailorjohn
Wed Jan 24, 2024 12:56 am
Forum: Virtual Sailor NG
Topic: Manual and Auto Sailing
Replies: 5
Views: 2090

Re: Manual and Auto Sailing

My pleasure, Blue I'm over 80, but sailing is still in my blood. We still have a motorsailer, and I've had over 50 boats...up to 54'. Learned to sail as a pre-teen in an ancient, leaky sailing canoe...bail and sail. Did intercollegiate sailing in International 12 1/2s, and 24' Ravens, where our crew...
by Sailorjohn
Tue Jan 23, 2024 9:32 pm
Forum: Virtual Sailor NG
Topic: Manual and Auto Sailing
Replies: 5
Views: 2090

Re: Manual and Auto Sailing

Hmmm...where to start. Have you sailed in the RW? Or is NG your first exposure to sailing? You can learn the basics of sailing in an hour; becoming a proficient sailor takes years, if not a lifetime. You learn something new every time you go out. First thing, the wind you see on the boat is the appa...
by Sailorjohn
Fri Jan 19, 2024 7:33 pm
Forum: Virtual Sailor NG
Topic: Decreasing ship speed
Replies: 5
Views: 2213

Re: Decreasing ship speed

Some of us have also encountered the same problem, especially with Axe's wonderful 2500TEUFeeder. It's related to a recent VSNG update which created a 'viscosity level' on the Graphics tab. Viscosity is supposed to slow reaction to control inputs at low speeds; on my PC it was 0.13 by default. I sug...
by Sailorjohn
Sun Jan 14, 2024 11:03 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 34239

Re: VS NG performance failures

Thanks for your info. I just recently renewed Hangsim version...but maybe it's time to switch to Steam.
by Sailorjohn
Sat Jan 13, 2024 4:27 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 34239

Re: VS NG performance failures

ChristianH, I see that you are running both the Hangsim download version and Steam version of NG. Are you able to nest both .exe files in the same NG folder, or did you have to create 2 full NG folders? I'm running latest Hangsim licensed 9.9.8, but cannot get Axe's latest 2500TEU to work properly.....
by Sailorjohn
Thu Nov 30, 2023 4:53 pm
Forum: Virtual Sailor NG
Topic: Activation
Replies: 5
Views: 3361

Re: Activation

I don't use Steam, so can't answer this. I imagine the terms are up to Steam to decide. Any Steam users care to help here?
by Sailorjohn
Mon Nov 27, 2023 4:19 pm
Forum: Virtual Sailor NG
Topic: Activation
Replies: 5
Views: 3361

Re: Activation

That is not a bug. It seems reasonable to me that the creator of the simulation who continues to update and upgrade it, deserves rewards for his time and effort. I knew from the outset that after 2 years, if you changed your pc, hard drive, or other major component, you'd have to repurchase. I've ha...
by Sailorjohn
Wed Nov 08, 2023 2:58 pm
Forum: Virtual Sailor NG
Topic: Vehicle element units
Replies: 1
Views: 1896

Re: Vehicle element units

The only unit is time, in seconds, as set by user/modeler. And it seems that beyond 5 digits, the program does not calculate fuel time...you're always 100%. I wish we could change seconds to minutes, allowing for much more realistic fuel endurance on larger vessels.
by Sailorjohn
Wed Sep 06, 2023 4:31 pm
Forum: Virtual Sailor NG
Topic: Bumper collision and Rope tension
Replies: 3
Views: 16884

Re: Bumper collision and Rope tension

I agree that maneuvering alongside piers is still overly sensitive to bumping and line tension, and I've frequently messed up what seemed like a perfect mooring while simply adjusting lines. Wish it weren't so. You're certainly on the right track by adjusting bumpers, and making sure no points excee...
by Sailorjohn
Wed Sep 06, 2023 4:02 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 34239

Re: VS NG performance failures

Let's not forget that VSNG runs a much more robust engine for water graphics than VSF...displacement waves...bow splash...adjustable wave length...AI traffic...etc. That places a greater demand on processing fps, so when you compare the same scenario in VSF versus VSNG...it's apples and oranges. I s...
by Sailorjohn
Sat Sep 02, 2023 10:23 pm
Forum: Virtual Sailor NG
Topic: land underwater
Replies: 4
Views: 4662

Re: land underwater

Welcome aboard, Whippy. It appears that somehow your water level settings have been raised. Try clicking "W" (Weather) tab ingame, and make sure sea level slider is set at 0...no plus values. That should put you back at designed scenery level.
by Sailorjohn
Thu Jul 27, 2023 3:28 pm
Forum: Virtual Sailor NG
Topic: New to VSNG
Replies: 3
Views: 2724

Re: New to VSNG

Welcome to VSNG, Dustoff. While I can't help you with multiple monitor issues, I can help you with settings. VSNG has certain default settings that automatically reset to default upon restart. The solution is to save your situation before closing. Give it any name you choose; that saves whatever you...
by Sailorjohn
Thu Jun 15, 2023 3:23 pm
Forum: Virtual Sailor NG
Topic: question Animated sceneries or rivers
Replies: 1
Views: 2503

Re: question Animated sceneries or rivers

These features already exist in both VSF and VSNG. Take a look at the Humber scenery, the Travemunde scenery, and the highly detailed and animated SW_Europe sceneries as examples. You'll see animated bridges, locks, and moving vehicles (vessels, aircraft, and trucks).
by Sailorjohn
Sat Jun 03, 2023 3:17 pm
Forum: Virtual Sailor NG
Topic: Long Distance - Reatime voyages?
Replies: 24
Views: 19780

Re: Long Distance - Reatime voyages?

Sean, way back in the dark ages of VS and MF, former member jt3d (his avatar was the pirate cat with patch over one eye) sailed Joshua Slocum's "Spray" around the world in real-time, following the actual route. That took a lot of pc time, always running in the background! A few years ago, ...
by Sailorjohn
Sat Jun 03, 2023 3:02 pm
Forum: Virtual Sailor NG
Topic: Flightplan conversion tool
Replies: 4
Views: 6157

Re: Flightplan conversion tool

That's a great adaptation, Sean. Given that Ilan is an avid real-world pilot and aircraft owner, I bet he'd be easily coaxed into incorporating this into both VSNG and VSF. ;) :) :?: :?: :?:
by Sailorjohn
Sun May 28, 2023 9:38 pm
Forum: Virtual Sailor NG
Topic: Screenshots
Replies: 47
Views: 366682

Re: Screenshots

I'd be happy to oblige, Sean.
I've sent you a PM.
SJ
by Sailorjohn
Thu Apr 20, 2023 3:48 pm
Forum: Virtual Sailor NG
Topic: AI traffic
Replies: 2
Views: 3887

Re: AI traffic

Ingame, select Vehicles tab, on lower right corner of tab, click "toggle traffic". Vehicles you select now will perform as AI traffic. There are 3 sliders that appear on bottom right of tab, to adjust traffic spawn distance, leg length, and sailing speed. Slider default is full left, but n...
by Sailorjohn
Fri Apr 14, 2023 3:06 pm
Forum: Virtual Sailor NG
Topic: AI traffic
Replies: 2
Views: 3887

AI traffic

With the advent of AI traffic in 9.8.8, there are sliders for spawn distance, leg length, and sailing speed. I've tried adjusting all 3, but don't really see an effect. Can anyone say for sure whether the default full left sliders are at minimum, or maximum values. In general, most sliders increase ...
by Sailorjohn
Sat Feb 11, 2023 4:08 pm
Forum: Virtual Sailor NG
Topic: Screenshots
Replies: 47
Views: 366682

Re: Screenshots

Cool. I go way back in MF and VS...probably 1999. It's been a fun ride. All the joys of real-world boating, without the barnacles, boatyard bills, and barfing over the lee rail. :lol:
by Sailorjohn
Fri Feb 10, 2023 11:28 pm
Forum: Virtual Sailor NG
Topic: Screenshots
Replies: 47
Views: 366682

Re: Screenshots

Welcome to VSNG, NZ6258. We're glad to have you aboard. That's a beautiful vessel, your Monowai. Looks to be multi-purpose, like most of the USCG cutters in which I've served. If I can be of any service in creating lifelike properties and elements to make her 'sail right', give me a yell. I've worke...