I've spent the last year working and re-working the model in Sketchup, as I was able to find a DirectX exporter. Blender doesn't seem to support DirectX anymore. I will post some of the images here.
Some of the questions I'm facing is, should the model be in feet or meters? The imperial model seems microscopic, and when I scale to metric it becomes unrealistically huge. For example, I put the 50' sailboat across the beam of the ship to use a scale, and I get some fun results.
Also, is there a way to identify lights in the config file so they stay lit while orbiting the ship? All of the lights will turn off depending on the angle you see it from, though there is nothing in the file that distiguishes one from another. Another light question is the angle setting in the config file, what range of angle can you can set? Max/min? These don't seem to affect the light at all from what I'm seeing.
Semi transparent materials such as windows, any way to set this correctly when I create the DirectX? If they are too transparent, you see all the interior, not enough and you can't see out of the pilot house windows!
Also, it looks like the latest update for Virtual Sailor does not have the wave length variable anymore? Doing wave calculations using the Rayleigh distribution model of 1:20 (height to length) will be important and part of the reason I favored Virtual Sailor over Vehicle Simulator. In order to create an accurate sea state for the simulation.
Sincerely,
A Noob