I have a few requests for ilan, who i hope will find them interesting.
1. This is a game sound overhaul, new ambient sounds, engines and especially horns.
So since that day there hasn't been any overhaul of the sounds, it's either Ilan doesn't have the ability to change them or they play an important role in the game since the number of years that it exists or for the community. But I will find it interesting to have new engine or horn sounds for vehicles. Of which, most of them are sounds that the community adds to their mods. But what bothers me is that there is only one audio track (horns) from start to finish. and my idea would be to split these audio tracks to be able to honk for unlimited time until the horn button is released by the player. My second idea will be procedural sounds for vehicle horns and engines. sounds managed by frequencies as in real life and which changes sound according to the atmosphere and the speed of the vehicles.
2. Concerning the horns, I find it as disturbing as my vehicle and that of the AI horn nonstop as soon as I navigate nearby. Even when I reduce my speed, he continues to honk. even when a vessel is at rest and the engine is off. To simulate the approach of pilot boats or when I'm doing chases, it bothers me. It is also good to have AI boats that honk in bad weather (fog) to signal their presence or when the AI senses danger towards another boat. And to remove the automatic horn from the player without him deciding to honk himself.
3. There was a recent update that added a light when docking. (anchor light) but the problem is that the anchor light tab was for strobe lights. which is not realistic because the strobe lights represent emergency lights for lifeboats. So now when you click on anchor light the light code to signal that the boat is dropping anchor is active but also the strobe lights for vehicles that are equipped with them. It would be interesting to add a tab on the lights "strobe lights" or "emergency lights" so that each light has a role when interacting with the player in navigation.
Here are all the things I wanted to share for VSNG if I have any other ideas or issues to report I will share on this same topic. I hope my feedback will be taken into account so that the developer can apply them if they have the capacity or the time to do so. Thank you in advance and good navigation to all!!

