How does [has_vector] work?
Posted: Tue Jul 12, 2022 5:33 pm
Good evening,
I am trying to set up my boat to have thrust vectoring, basically any ship or boat with waterjets has thrust vectoring, as the thrust coming out of the water jet can be angled (vectored) to give much more maneuverability, especially at low speeds.
I remember with VSF, you could set up has vector in the .cfg, then define how much the thrust can be vectored in each direction, in radiuns, this appears to have changed now with VS NG and I cannot see to get thrust vectoring working. Could anyone please give me some pointers?
I am trying to set up my boat to have thrust vectoring, basically any ship or boat with waterjets has thrust vectoring, as the thrust coming out of the water jet can be angled (vectored) to give much more maneuverability, especially at low speeds.
I remember with VSF, you could set up has vector in the .cfg, then define how much the thrust can be vectored in each direction, in radiuns, this appears to have changed now with VS NG and I cannot see to get thrust vectoring working. Could anyone please give me some pointers?