Accurate Scenery Object Placement Help
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- Posts: 14
- Joined: Fri Sep 03, 2021 3:12 pm
Accurate Scenery Object Placement Help
Hello - I am attempting to model a number of real-world harbors. I have only been able to place objects through trial and error using the mouse. It hasn’t worked to well so far because my hands shake too much. Are there any tricks of the trade or techniques which can be used to put objects in exact positions?
Last edited by codetrucker on Fri Dec 30, 2022 4:39 pm, edited 1 time in total.
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- Posts: 14
- Joined: Fri Sep 03, 2021 3:12 pm
Re: Accurate Scenery Object Placement Help
I did some digging in the VSNG files and discovered the "objects.txt" file. Can this file be manipulated for exact object placement?
- Northfeeder
- Posts: 13
- Joined: Mon Mar 08, 2021 12:34 pm
Re: Accurate Scenery Object Placement Help
Yes correct, if you want to recreate correct positions you should use the objects.txt
If you have known reference position for a building, let us assume a 3D model of a building with its origin (where the x,y,z axis meet) at the Southeast corner you can check the position in a map and write it right in the objects.txt. In addition you can define the correct height of the object (over ground, for objects in the water you have to consider the waterdepth at the position with the exception of float_-objects) and rotation (in rad). Another way to place objects correctly would be placing temporary markers on the correct positions and use the InGame Editior to position the objects in game. Once done you can delete the Temp objects from the objects.txt.
I highly recommend reading the scenery-design page on hangsim.com (https://hangsim.com/virtual-sailor/objects.php)
There are propably more ways of doing the job but maybe it helps. Good luck.
If you have known reference position for a building, let us assume a 3D model of a building with its origin (where the x,y,z axis meet) at the Southeast corner you can check the position in a map and write it right in the objects.txt. In addition you can define the correct height of the object (over ground, for objects in the water you have to consider the waterdepth at the position with the exception of float_-objects) and rotation (in rad). Another way to place objects correctly would be placing temporary markers on the correct positions and use the InGame Editior to position the objects in game. Once done you can delete the Temp objects from the objects.txt.
I highly recommend reading the scenery-design page on hangsim.com (https://hangsim.com/virtual-sailor/objects.php)
There are propably more ways of doing the job but maybe it helps. Good luck.
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- Posts: 14
- Joined: Fri Sep 03, 2021 3:12 pm
Re: Accurate Scenery Object Placement Help
Hi Northfeeder!
Thank you for your guidance. It helps a lot by giving a direction I can pursue. In reading through the linked information I am learning how much I don’t know.
Take care.
Thank you for your guidance. It helps a lot by giving a direction I can pursue. In reading through the linked information I am learning how much I don’t know.

Take care.