Changing the settings

When you press "Settings" the video dialog will appear, this screen has several tabs as well which select the settings you can adjust for the program, these include video, sound and joystick.

 

The video settings

Press the "Video" tab to see the video settings, this will show the following screen:

                    

In this screen you can select whether you want to use the program in full screen mode or window mode, and set the size and refresh rate of the full screen mode.

The benefit of using a windowed mode is that it allows the program to be minimized and run minimized, and also allows resizing of the program's window to suit your needs.
The top of this dialog shows available screen modes, to select one of them, you need to clear the option "Render inside window" and press "Accept".

The "Use 24 bit depth buffer" allows you to render the view with less artifacts near the horizon, these artifacts are sometimes created when the distance of objects from camera is almost identical and the video card cannot tell which is closer, this results in flickering of some polygons near the horizon, this mode is also necessary for showing proper shadows in some cases.

 

The sound settings

Press the "Sound" tab to see the sound settings, this will show the following screen:

                   

This screen allows you to set the volume for the engines, music, speech and other sounds, to enable music and speech, and select the voice of the speaker to use.
The program uses the built in Microsoft text to speech engine, you can customize speakers by downloading additional speaker voices from the internet.

To play speech inside the program, select "Play speech" and select the voice of the speaker you wish to set from the list of speakers above.
To play music inside the program enable the "Play music", this will play an opening music when required by the program.

 

The joystick settings

Press the "Axes" tab to see the joystick settings, this will show the following screen:

                   

This screen allows you to select axes and sensitivities of joysticks you have attached and assign their inputs for the program.

Robot Simulator allows up to 6 joysticks connected simultaneously, for each joystick you see one line on the list that appear on the upper part of the dialog.

To select which axes you want to assign for these joysticks, select the joystick first from the list above, then assign the actions you wish to set.
For each joystick the assigned actions are different, selecting engine for example for joystick number 1 will unselect this option for the other joysticks on the list.

Each axis you assign will be drawn on the upper right corner so that you can see its function.

When the program starts for the first time it will select the default axes of your joystick according to the settings it detects, to set default axis assignment press "Set Defaults".

Robot Simulator also supports POV hats, and also Track-IR with vector expansion, when Track-IR is detected you will see an option called "Track-IR appear near the POV hat option box.

For each axis you wish to assign enable the check box near it's name, then select the type of action you wish to assign to it, in addition, you can adjust its sensitivity or reverse it's action.

Some axes are better controlled by movement rather than by position, for example if you would like to rotate an arm, you do not know which angle to set, you know know you wish to rotate left or right, and wish to do so by moving the joystick left or right by a small amount, this mode of control is set by selecting "Relative Control" and is applied to all axes at once.

To set the Dead Zone for all axes, adjust the slider at the top and select the checkbox beside it.

Using the Joystick in Robot Simulator is not required for normal use, it can be used for fun, for measuring angles and speeds, and to check the general movement of your robots.

 

The button settings:

To assign buttons for each of these joysticks, press "Buttons", the following dialog will appear:

                    

This dialog is much simpler, to assign an action for any button from any joystick you have connected, select the type of action from the list below, and press the button on the joystick, if the button is identified it will appear on the list beside the action you selected and the joystick from which it was read.

When the program starts for the first time it will select the default buttons of your joystick according to the setting it detects, if you wish to set this default selection again press "Defaults".

Some joysticks use buttons for mode selection, when this is the case some buttons appear pressed without actually pressing them,
To ignore these buttons press "Ignore Selected" and then proceed to assign buttons normally.

The ignored buttons appear on the right side of the dialog without a red rectangle, the other buttons you press appear with a red triangle.

To clear an assignment or to clear the ignore button list, press "Clear Selected".
To clear all button assignments press "Clear", to return to the axes assignment press "Axes".

Other Settings

The program has one additional settings screen, to access this screen press O, or select Options -> Graphics from the top menu.

This screen allows you to enable graphic options and others, such as:

Using shadows.
Using shaders ( reflections, crome, bumps, soft shadows ).
Using a more graphic user interface.
Seeing the path that the robot leaves as it moves along.
Using the internal editor or external editor.

Using external editor to edit your programs:

Robot Simulator has a built in text editor for editing programs, however this text editor is very basic, and does not contain many of the highier functions found in text editors like TextPad, Notepad++, and more.

To make use of such editors turn off the option called "Use internal editor" and this will open your favorite editor when you press Edit Program in the program window.