ULCC Seawise Giant (the work continues... for Virtual Sailor NG)

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Expand view Topic review: ULCC Seawise Giant (the work continues... for Virtual Sailor NG)

Re: ULCC Seawise Giant (the work continues... for Virtual Sailor NG)

by TheLonesomeSkipper » Tue May 21, 2024 1:16 am

Ahoy Master Syrphid! 🫑
I do believe Ilan would have wanted me to continue as well. I will see if I can muster the power to fire up trusty Blender and get going. I have no plans of scrapping this project, no worries! 😎

Re: ULCC Seawise Giant (the work continues... for Virtual Sailor NG)

by syrphid » Sat May 18, 2024 9:09 pm

Please stay afloat TheLonesomeSkipper.

While still in progress, ULCC Seawise Giant already became an integral part of the hangsim family environment.
The process of creating this magnificent giant is fascinating. And it is really feat to achieve it single-handedly.

Re: ULCC Seawise Giant (the work continues... for Virtual Sailor NG)

by TheLonesomeSkipper » Mon May 06, 2024 4:27 pm

I realise I've been very quiet lately... once again, I'm not dead. I've just shelved the project, and my interests have shifted a lot lately. With Ilan's death, it didn't really make me encouraged to continue... it has not really sunk in yet...


This one's for you Ilan 🫑
Attachments
For Ilan.jpg
For Ilan.jpg (103.99 KiB) Viewed 12862 times

Re: ULCC Jahre Viking (the work continues... for Virtual Sailor NG)

by TheLonesomeSkipper » Tue Aug 01, 2023 5:06 am

I'm having plans on actually painting my own hull texture how she looked pre-Jahre Viking years.

The problem is: I believe there is not one single method of doing it, but several...

I basically need to make (or paint...) a ribbon at the bowline, with a star in the middle. The smokestack also had this star, but that's probably just easier to just model a star and then wrap it over the smokestack with Blender's excellent "Shrinkwrap" modifier.

I just wanted some feedback on what method would probably be the best on how to accomplish the "ribbon" at the bow as seen on Auke Visser's webiste about her (http://www.aukevisser.nl/supertankers/id44.htm).

EDIT: I solved the problem with the emblem at the bow. Now onto getting her into Virtual Sailor.

Re: ULCC Jahre Viking (the work continues... for Virtual Sailor NG)

by admin » Wed May 03, 2023 1:54 pm

Hi Captain Saken,

I am glad that this solution works for you, you can also use the parameter [wave_scale]
in vehicle.cfg, you can set it to zero and not have to change the dds file directly.

It will be easier this way.

Also in case the position of the bow wave needs to be adjusted, this can be done using the
adjust box function in the Vehicle->Adjust screen.

Thanks,

Ilan

Re: ULCC Jahre Viking (the work continues... for Virtual Sailor NG)

by TheLonesomeSkipper » Wed May 03, 2023 4:36 am

Kind of complex... but I found a "solution"...

I made a bsplash.dds in Gimp, added a alpha channel and deleted the solid white background, saved it in my tanker's folder, and the bow splash is gone. I did this because the bow splash was way oversized when sailing this giant. However, the bow wave turned out great!

Also, I set the splash threshold and scale to 0. The result can be seen in the screenshot below.
Attachments
Correct_waves.jpg
Correct_waves.jpg (68.98 KiB) Viewed 22015 times

Re: ULCC Jahre Viking (the work continues... for Virtual Sailor NG)

by Guest » Tue May 02, 2023 10:37 pm

Guest wrote: ↑Tue May 02, 2023 9:44 pm
Captain Saken wrote: ↑Tue May 02, 2023 5:11 am First post of 2023...

I am looking for a way to get the wake of my tanker to show up in-game... kind of hard to explain, but in short, I mean the waves that are formed by the bow, and travels out sideways from the ship and disappears by the stern. In Virtual Sailor NG, it doesn't show up, even with the "Displacement" option ticked. Nothing.
Hello. In order to change the wakes size you need to go into the vehicle.cfg and change the wave_scale to a bigger number. Also change the splash_size accordingly for this size of a vessel.

Hi, and welcome. I have tried doing what you mentioned. Unfortunately, it doesn't change the waves that shows up along the side of the ship. I've e-mailed Ilan about it, we'll see what he says.

Thanks for the tip! πŸ˜ŠπŸ‘πŸ‘Œ
One more thing to try is to delete the profile.dds, otherwise only Ilan himself can help!

Re: ULCC Jahre Viking (the work continues... for Virtual Sailor NG)

by Guest » Tue May 02, 2023 9:44 pm

Captain Saken wrote: ↑Tue May 02, 2023 5:11 am First post of 2023...

I am looking for a way to get the wake of my tanker to show up in-game... kind of hard to explain, but in short, I mean the waves that are formed by the bow, and travels out sideways from the ship and disappears by the stern. In Virtual Sailor NG, it doesn't show up, even with the "Displacement" option ticked. Nothing.
Hello. In order to change the wakes size you need to go into the vehicle.cfg and change the wave_scale to a bigger number. Also change the splash_size accordingly for this size of a vessel.

Hi, and welcome. I have tried doing what you mentioned. Unfortunately, it doesn't change the waves that shows up along the side of the ship. I've e-mailed Ilan about it, we'll see what he says.

Thanks for the tip! πŸ˜ŠπŸ‘πŸ‘Œ

Re: ULCC Jahre Viking (the work continues... for Virtual Sailor NG)

by TheLonesomeSkipper » Tue May 02, 2023 4:10 pm

Hello Serkan,

Did you lengthen or widen the bounding box?

EDIT: I've tried all kinds of things with the bounding box now... no change. I think it's got to be something in Blender that needs to be adjusted.

Re: ULCC Jahre Viking (the work continues... for Virtual Sailor NG)

by serkan » Tue May 02, 2023 7:10 am

The box adjustment that is inside Vehicle->Adjust can solve such issues, you simply
adjust the box to fix the ship and then save it, then when you load it again it will be correct.

Image

Re: ULCC Jahre Viking (the work continues... for Virtual Sailor NG)

by TheLonesomeSkipper » Tue May 02, 2023 5:20 am

I just found out now that they are inside the hull... is there a way to fix this that anybody knows of?

Re: ULCC Jahre Viking (the work continues... for Virtual Sailor NG)

by TheLonesomeSkipper » Tue May 02, 2023 5:11 am

First post of 2023...

I am looking for a way to get the wake of my tanker to show up in-game... kind of hard to explain, but in short, I mean the waves that are formed by the bow, and travels out sideways from the ship and disappears by the stern. In Virtual Sailor NG, it doesn't show up, even with the "Displacement" option ticked. Nothing.
Attachments
No_wake_with_marks.jpg
No_wake_with_marks.jpg (113.63 KiB) Viewed 22065 times

Re: ULCC Jahre Viking (the work continues... for Virtual Sailor NG)

by TheLonesomeSkipper » Tue Jan 11, 2022 9:19 pm

Hello all.

I've been away from modeling on my ship for quite some time now... possibly over a year...

Lately I got sick (a cold, corona or whatever it is...) and also my mentality has gone like a roller coaster. Hopefully one day, I'll get back to the modeling process.

She's alright in my virtual shipyard.

Fair Winds and Stay Safe, all of you.

Re: ULCC Jahre Viking (the work continues... for Virtual Sailor NG)

by pbhtankerman » Sun Oct 17, 2021 10:44 pm

Hi Captain

I have not been here for a while. I do have the NG version and the new bow splash is awesome. I do hope you will get this finished soon!

I started a new project in an entirely different medium which I thought might interest you and anybody else interested in this ship. I hope the link will work. It's perfectly safe, I just don't know if you can see the pics without registering (for free).

http://www.papermodelers.com/forum/ship ... iking.html

Best
Peter

Re: ULCC Jahre Viking (WIP, the work continues...)

by TheLonesomeSkipper » Thu Jul 15, 2021 4:33 am

pbhtankerman wrote: ↑Tue May 04, 2021 1:03 am Looking really great Captain. She looked quite 'weathered' in her later years. Looking forward to VSF NG!

Any chance of a Beta to try?

Peter
Right now a beta would be quite appropriate I feel. So PM me and I'll put you to the test of Sea Trials with the giant ;)

Re: ULCC Jahre Viking (WIP, the work continues...)

by TheLonesomeSkipper » Sat Jul 10, 2021 9:04 pm

Dear management.

Now when Virtual Sailor NG (8.0) is out, I'd be grateful if you could move this thread to the Virtual Sailor NG board instead.

Thanks in advance!

She's back!

by TheLonesomeSkipper » Sat Jul 03, 2021 1:25 pm

Another update, and the materials are as good as back!

I've been since yesterday evening and since I woke up today working intensely to get everything back, and it seems to as it paid off in the end.

EDIT: The images have been updated, smokestack's colored now as well.
Attachments
She's back!_compressed.jpg
She's back!_compressed.jpg (30.97 KiB) Viewed 44072 times
She's back!_2_compressed.jpg
She's back!_2_compressed.jpg (80.25 KiB) Viewed 44072 times

Re: ULCC Jahre Viking (WIP, the work continues...)

by TheLonesomeSkipper » Thu Jul 01, 2021 11:23 pm

Another update on the recovery & making-the-model-edit-friendly-again progress. The modelling work is mostly done with getting the ship editable again. Then I will recreate the lost materials.

Re: ULCC Jahre Viking (WIP, the work continues...)

by TheLonesomeSkipper » Tue Jun 29, 2021 12:09 pm

Change of plans... I'm reworking the original hull, imported from the sim, back into Blender. It'll take some time, but I'm getting there.

Re: ULCC Jahre Viking (WIP, the work continues...)

by TheLonesomeSkipper » Fri Jun 25, 2021 6:55 pm

It is always nice to see some new faces around here! :D I have, as of writing this post, started on a new hull. A hull which I will use the old, already exported hull as a reference. Together with the snapping tool, and the shrinkwrap modifier, I will be able to make it snap to the faces of the old hull.

Re: ULCC Jahre Viking (WIP, the work continues...)

by kityatyi » Fri Jun 25, 2021 12:53 pm

Captain Anthony wrote: ↑Mon Jun 21, 2021 1:48 pm And once again I fiddled with my USB's that contains my work, and somehow the work got corrupted. I have not deleted the original blend file with my ship, but I cannot open it either...

If I can muster the energy to re-import the ship from Vehicle Simulator, and continue by re-creating the hull somehow, or simply use a modifier to re-do the hull from the base mesh it was (before adding a "subsurf" modifier) it would work. Those awesome materials are permanently gone though... sadly... So I'll have to re-do them one day as well.

I'm sorry for keeping you all waiting with news, but this is the current situation.

Fair winds to y'all!
I am very much looking forward to news about this masterpiece! Please keep us updated!

Re: ULCC Jahre Viking (WIP, the work continues...)

by TheLonesomeSkipper » Mon Jun 21, 2021 1:48 pm

And once again I fiddled with my USB's that contains my work, and somehow the work got corrupted. I have not deleted the original blend file with my ship, but I cannot open it either...

If I can muster the energy to re-import the ship from Vehicle Simulator, and continue by re-creating the hull somehow, or simply use a modifier to re-do the hull from the base mesh it was (before adding a "subsurf" modifier) it would work. Those awesome materials are permanently gone though... sadly... So I'll have to re-do them one day as well.

I'm sorry for keeping you all waiting with news, but this is the current situation.

Fair winds to y'all!

Re: ULCC Jahre Viking (WIP, the work continues...)

by TheLonesomeSkipper » Tue May 04, 2021 7:46 pm

Hi again Peter!

I'm still trying to properly bake the textures onto the hull in Blender, along with the roughness and normals as well. As you know, the materials are just made up of several nodes in Blender, and they haven't been made into textures, yet.

I would really want to get that done first, before I provide an updated beta version of her. If that sounds good, then I'll look into the problem with the textures as soon as I can.

Re: ULCC Jahre Viking (WIP, the work continues...)

by pbhtankerman » Tue May 04, 2021 1:03 am

Looking really great Captain. She looked quite 'weathered' in her later years. Looking forward to VSF NG!

Any chance of a Beta to try?

Peter

ULCC Seawise Giant (the work continues... for Virtual Sailor NG)

by TheLonesomeSkipper » Wed Apr 14, 2021 9:39 pm

... and so since 2016 I am still working on this giant. She's now got materials, with added rust etc. The textures are almost all baked as of now in Blender.

Her legacy lives on, in my virtual shipyard as the largest ship ever built.
Image

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