Search found 24 matches
- Sun Aug 27, 2023 9:01 pm
- Forum: Virtual Sailor NG
- Topic: Weather update bug?
- Replies: 0
- Views: 8197
Weather update bug?
If left on, the "Update Real Weather" or "Get Real Weather" both mistakenly change the current time into the system's local time. When pressing "Set Time to Now" it reverts to the correct local time. My boat is currently at 055W which is UTC-4. When the weather updates,...
- Sun Aug 27, 2023 8:28 pm
- Forum: Virtual Sailor NG
- Topic: I've Added Pilots/Skippers to some boats
- Replies: 0
- Views: 8366
I've Added Pilots/Skippers to some boats
For added realism, I've added skippers/helmsman to some boats. It is a simple task of adding/editing pilot(x).cfg. Most boats were downloaded right here in the "Library" section, and some are my own payware boats downloaded elsewhere. Tested only in VSNG, but might work in previous VS vers...
- Thu Aug 24, 2023 7:43 pm
- Forum: Virtual Sailor NG
- Topic: Lighting question
- Replies: 4
- Views: 6171
Re: Lighting question
Source Lighting is the best option for adding new lights to ships what you want to help illuminate areas. To me this is one of the best features in VSNG. In the lights.cfg the light needs to for example YellowSource or WhiteSource Below are two examples with the lights enabled on one side and off t...
- Thu Aug 24, 2023 7:41 pm
- Forum: Virtual Sailor NG
- Topic: Lighting question
- Replies: 4
- Views: 6171
Re: Lighting question
Yes I have. The next post nailed it.ekeimaja wrote: ↑Wed Aug 16, 2023 10:23 am Have you checked the instructions of creating vehicles?
https://www.hangsim.com/virtual-sailor/ ... hicles.php
- Wed Aug 16, 2023 1:13 am
- Forum: Virtual Sailor NG
- Topic: Lighting question
- Replies: 4
- Views: 6171
Lighting question
I tried adding another cabin light to a sailboat, but the texture was not lit. I mean, the surface of the sailboat did not change into a "lit" surface. The light could be seen, though. How to actually do it?
- Tue Aug 15, 2023 7:21 pm
- Forum: Virtual Sailor NG
- Topic: VSNG Wishlist
- Replies: 7
- Views: 8616
Re: VSNG Wishlist
More stuff: AI Traffic: Option for the game to choose random ships/boats/aircraft as AI traffic. Groups would be selected as well. As far as I know, today we have to select the traffic vehicles ourselves. At least in my pc, I am limited to load 21 vehicles at the same time. With this random feature,...
- Mon Aug 14, 2023 11:22 pm
- Forum: Virtual Sailor NG
- Topic: NMEA wind data. Is it correct?
- Replies: 0
- Views: 7804
NMEA wind data. Is it correct?
The following pics say it all. It seems, of course, that the wind data sent to Opencpn must be wrong. What am I missing here?
https://photos.app.goo.gl/Msa11LVyMPZGzDVL6
https://photos.app.goo.gl/Msa11LVyMPZGzDVL6
- Sun Aug 13, 2023 1:26 am
- Forum: Virtual Sailor NG
- Topic: NMEA Signal to Android/IOS Apps
- Replies: 2
- Views: 4684
Re: NMEA Signal to Android/IOS Apps
Any app for iOS devices?
- Tue Jul 18, 2023 7:53 pm
- Forum: Virtual Sailor NG
- Topic: VSNG Wishlist
- Replies: 7
- Views: 8616
Re: VSNG Wishlist
Things I'd like to see improved in VSNG: 1-Sextant. The telescope is fine but a true sextant for the sole purpose of celestial navigation would be a very welcomed feature. There isn't one game that I know of that has done something similar. You would even have to "rock the body" just like ...
- Mon Jul 17, 2023 10:58 pm
- Forum: Virtual Sailor NG
- Topic: Long Distance - Reatime voyages?
- Replies: 24
- Views: 31905
Re: Long Distance - Reatime voyages?
I am sailing from Angra dos Reis, Brazil to the Falklands only on Dead Reckoning, Coastal Radar Navigation and Celestial Navigation. No GPS map at all. So far it is good. Most of the time I call it a day, lower the sails, turn the lights off except the running lights, then turn off the pc. During th...
- Wed Jul 12, 2023 2:40 am
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 13886
Re: Python code for Celestial Navigation in VSNG
Sorry for the late reply. Life got in the way.
Post here the updated script from chatgpt I will compare them both.
Post here the updated script from chatgpt I will compare them both.
- Wed Jul 05, 2023 8:08 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 13886
Re: Python code for Celestial Navigation in VSNG
The script retrieves a position from a specific ship from a specific situation. My saved file has the maximum of 21 sailboats (or 22?) and I am in control of one of them. I just used VSNG's script to order the other vessels to sail to a specific coordinates and that created the problem that Python's...
- Wed Jul 05, 2023 6:17 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 13886
Re: Python code for Celestial Navigation in VSNG
BTW I didn't do anything at all. ChatGPT wrote the entire code. I just kept prompting it until it got things right.
- Wed Jul 05, 2023 6:10 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 13886
- Wed Jul 05, 2023 5:25 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 13886
Re: Python code for Celestial Navigation in VSNG
Here's a description of what the updated code does: 1. The script begins by importing necessary modules such as `os`, `random`, `math`, and `datetime`. 2. It defines three functions: - `get_ship_coordinates(file_path, ship_name)`: This function reads a file and retrieves the longitude and latitude c...
- Wed Jul 05, 2023 5:23 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 13886
Re: Python code for Celestial Navigation in VSNG
You are correct. The Speed and heading is a bit confusing, so I gave up in trying to understand why it is written in that way. The thing is that I got creative and ChatGPT wrote this script that simulates DR movement. You may try it yourself: import os import random import math from datetime import ...
- Tue Jul 04, 2023 10:34 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 13886
Re: Python code for Celestial Navigation in VSNG
Just engage the autopilot then save the situation. The current heading will show up in the file.
- Tue Jul 04, 2023 10:33 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 13886
Re: Python code for Celestial Navigation in VSNG
Below is an extract from my y.txt file: Trimaran Jungle [vehicle_name] -49.009941 [vehicle_east] <= Current Longitude -38.508617 [vehicle_north] <= Current Latitude -0.86 [vehicle_alt] 2.57 [vehicle_beta] 9.02 [vehicle_speed] <= SPEED 0.81 [vehicle_rpm] 33469.62 [vehicle_fuel] 1.00 [vehicle_reefb] 1...
- Tue Jul 04, 2023 7:35 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 13886
Re: Python code for Celestial Navigation in VSNG
Could you tell me more about the DR script you previously mentioned? Sounds interesting. I do the navigation in Opencpn and one of its plugins generates DR waypoints based either on speed or time.
- Tue Jul 04, 2023 3:26 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 13886
Re: Python code for Celestial Navigation in VSNG
I saved a situation called "y" (I'm just that lazy) and a file called "y.txt" is created in the "situations" subfolder. Lines 5 and 6 are the cameras' coordinates, irrespective of the Vehicle you are using. That data is what the script imports into Stellarium. Below is ...
- Tue Jul 04, 2023 3:15 am
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 13886
Python code for Celestial Navigation in VSNG
ChatGPT and Bing AI helped me in creating a Python code to use Celestial Navigation in VSNG. The in-game "Telescope" showed me that any celestial body was off by at least 10°!! I compared it by using Stellarium which is a "sky simulator" both with the same exact position and of c...
- Wed Apr 26, 2023 10:51 pm
- Forum: Virtual Sailor NG
- Topic: Celestial navigation
- Replies: 1
- Views: 7081
Re: Celestial navigation
I did a side-by-side comparison with stellarium and it seems that it is ok. But I will test it further. I also have created a python code using chatgpt that retrieves your position from a situation file and then it loads stellarium automatically and on top of that there is a config.ini file change t...
- Sat May 01, 2021 6:46 pm
- Forum: Vehicle Simulator
- Topic: Scripts syntax not working
- Replies: 0
- Views: 6823
Scripts syntax not working
Hello.
The "sail position" does not work at all.
sail position -23.85 -45.31
The boat assumes a different heading and just keeps going. The sail waypoint a works but a waypoint must be set for each boat separately.
The "sail position" does not work at all.
sail position -23.85 -45.31
The boat assumes a different heading and just keeps going. The sail waypoint a works but a waypoint must be set for each boat separately.
- Thu Apr 29, 2021 11:51 am
- Forum: Vehicle Simulator
- Topic: Celestial Bodies are in the wrong position?
- Replies: 1
- Views: 13720
Celestial Bodies are in the wrong position?
Please let me know if this is true otherwise the sextant will be useless.