Search found 5 matches
- Sat Sep 16, 2023 8:34 pm
- Forum: Virtual Sailor NG
- Topic: VS NG performance failures
- Replies: 51
- Views: 61319
Re: VS NG performance failures
One big impact on FPS of what I have observed, is when ships closing together. It seam like is a ''distance'' threshold that makes the issue. Example approaching a ship with a pilot boat (40+ FPS), ones both comes closer than approx. 100m FPS gets down to 12-13. Any ideas on why ??
- Thu Sep 07, 2023 2:53 pm
- Forum: Virtual Sailor NG
- Topic: Bumper collision and Rope tension
- Replies: 3
- Views: 18877
Re: Bumper collision and Rope tension
Excellent!
I was sure there was a parameter hidden in there.
Thanks for sharing!!
I was sure there was a parameter hidden in there.
Thanks for sharing!!
- Wed Sep 06, 2023 1:10 pm
- Forum: Virtual Sailor NG
- Topic: Bumper collision and Rope tension
- Replies: 3
- Views: 18877
Bumper collision and Rope tension
Hi Everyone!! I have many of the vessels while touching the dock, bouncing back aggressively, even some rolling over on the side of the dock. Rope tension also seams to be extreme and with one ''click'' will drag a big ship violently. In general it seam that vessels are behaving much ''lighter'' tha...
- Sun Sep 03, 2023 5:40 pm
- Forum: Virtual Sailor NG
- Topic: NMEA injection to OpenCPN
- Replies: 6
- Views: 7177
Re: NMEA injection to OpenCPN
Hi Pascal, That's right, repositioning objects can be a solution. Unfortunately thought is more complicated than that (as always :P ). For example in maps like West Baltic, Kiel has a GPS offset of about 0,2NM, north at Goteborg thought the offset is almost 6,0NM, land placement is also an issue in ...
- Fri Aug 18, 2023 12:45 pm
- Forum: Virtual Sailor NG
- Topic: NMEA injection to OpenCPN
- Replies: 6
- Views: 7177
Re: NMEA injection to OpenCPN
Hi NisseNudel! I am phasing the same issue with ships position on OpenCPN. Have you found any workaround? Maybe adjusting scenery position is possible ??