Virtual Sailor 8.5 is out

When a new version of VS:NG is released, it's release notes can be found here.
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admin
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Joined: Sat Mar 06, 2021 8:09 am

Virtual Sailor 8.5 is out

Post by admin »

Hi Everyone,

Another busy week, thank all of you for responding and sending me your comments, it is great to receive
so much of it, and in such a timely manner.

Thanks to your great comments I have found and fixed many issues since version 8.4, here are these issues:

1) Weapons with transparencies rendered correctly.

Many ships were made with weapons being used to make part of the boat mesh, when these had transparent part, it resulted in
ships not rendering correctly through some windows, this version fixes these issues.

2) Changed ETE to ETA on GPS.

Fixed a typo error on the GPS screen.

2) Reversed wind direction on map according to oceanic convention.

According to the oceanographic convention wind arrows are shown from where the wind is coming towards where it is going,
so the wind icon on the map was changed accordingly.

3) Accurate boat shapes on radar and map.

Boat shapes on RADAR and map made more accurate and added where missing so than even accurate docking can be made using these
screens.

3) Night objects will not be loaded in design mode, making editing easier.

When going into scenery design mode, and designing objects, use the Files screen to load user objects, this will load only the
day version of these objects so you will not be confused when editing or cloning objects.

4) Allow boat to be seen out of cabin when hide_water is off.

If you wish to move out of cabin normally pressing F2 is OK, but if you insist on using F1 and moving out of cabin, you can turn off
the "hide_water" in graphic options and in boat properties and allow the boat to be seen properly outside even when F1 is used.

5) Added menu items in change and tools menu for all dialogs and tools.

For people using the mouse buttons only, the change and tools menu will not show all the available tools to select.

6) Thrusters positions and size fixed for all ships.

Positions and size of thrusters waves were fixed even for ships with offset in Z axis.

7) Fixed a bug with settings deck altitude while docking.

When docked, setting deck_altitude or hide_water caused a crash, this was fixed.

8) Fixed Cannot pick objects with night versions in design mode.

Fixed bug in picking objects in scenery design mode.

9) Fixed a bug with cloning objects in design mode.

Fixed bug in cloning objects in scenery design mode.

10) Added controls_autozero option to vehicle options.

Added the option to Options->Vehicle to select if thrusters return to zero or not when mouse is released.

11) When tile_objects is too large auto_objects is loaded instead.

Many of the largest scenery failed to load properly because tile_objects.txt was too large to load, now it will load auto_objects.txt
when tile_objects.txt cannot be generated due to its size.

12) Animation key also toggles scenery animation.

Scenery animations can be toggled while inside cabin by pressing Control+A.

I hope you enjoy all of these changes, please keep up the excellent reports and support !

Ilan
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