Virtual Sailor 8.7.5 is out

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admin
Site Admin
Posts: 38
Joined: Sat Mar 06, 2021 8:09 am

Virtual Sailor 8.7.5 is out

Post by admin »

Hi Everyone,

I have released version 8.7.5 today, It has several bug fixes and small updates, here are the new items added:
  • Anchor.x animation and part no longer in use.
  • Dock points define also bow and stern anchor positions.
  • Anchors have chaines textures and mooring have rope textures.
  • Added new situation button to Situation screen.
  • Fixed bug of removing the wrong vehicle in netplay mode.
  • Fixed bug of does not disconnect when closing session.
  • Timeout for players diconnect changed from 5 seconds to 30 seconds.
  • Added Zoom Unzoom using Z,X buttons.
  • Fixed thrusters too strong when using the panel controls.
  • Added option to resume situation using real time and real weather.
Thanks to all the people who helped, and all the people with good comments,
work continues are usual, the other things will appear on the next updates.

Thanks,

Ilan
VesselCap
Posts: 22
Joined: Sun Jul 11, 2021 12:06 am

Re: Virtual Sailor 8.7.5 is out

Post by VesselCap »

admin wrote: Sun Oct 10, 2021 5:54 am
  • Fixed thrusters too strong when using the panel controls.
Hi Ilan, thank you for this awesome work :)

Please note that bow and stern thrusters in real life have specific power kW for each one. Usually on merchant vessels with bow and stern thrusters the bow thruster have more power than stern thruster. Maybe is a good idea to allow vessels designers add a line with maximum kW (or power from 0 to 10) for bow and stern thrusters by separate on vehicle.cfg in order to give more real behavior.

Thank you!
User avatar
ekeimaja
Posts: 41
Joined: Mon Mar 08, 2021 12:54 pm
Location: Finland

Re: Virtual Sailor 8.7.5 is out

Post by ekeimaja »

VesselCap wrote: Sun Oct 10, 2021 11:51 am
admin wrote: Sun Oct 10, 2021 5:54 am
  • Fixed thrusters too strong when using the panel controls.
Hi Ilan, thank you for this awesome work :)

Please note that bow and stern thrusters in real life have specific power kW for each one. Usually on merchant vessels with bow and stern thrusters the bow thruster have more power than stern thruster. Maybe is a good idea to allow vessels designers add a line with maximum kW (or power from 0 to 10) for bow and stern thrusters by separate on vehicle.cfg in order to give more real behavior.

Thank you!
I asked years ago Ilan to add into cfg file for thrusters:

[thruster_1_x]
[thruster_1_y]
[thruster_1_z]
[thruster_1_power]
[thruster_1_diam]

[thruster_2_x]
[thruster_2_y]
[thruster_2_z]
[thruster_2_power]
[thruster_1_diam]

etc.

Maximum amount of thrusters is usually 7 (3 in stern and 4 in bow (this was a common layout on cruise ships built in 90's before azimuth propellers made breakthrough))
VS sailor since 2008
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