The most recent version is 9.9.8, updated on Tuesday, October 31, 2023
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Virtual Sailor Update
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Changes for version 9.9.8
Bug Fixes and new features:
- Time zone updated as we move from one to another.
- UTC time does not change as we move from place to place.
Changes for version 9.9.7
Bug Fixes and new features:
- Frame Rate Boost using reduced update rates of texture maps.
- Added boost fps option in graphics options screen.
Changes for version 9.9.6
Bug Fixes and new features:
- Added wave length control for waves options.
- Docking dialog has two modes, anchoring and docking.
- Added viscosity setting for ships.
- Auto zoom turned off for F5 view.
- Fixed overlapping text on main screen.
- Added dgruddr, dgturn instruments.
- Added rudder delay in vehicle.cfg [controls_delay]
- Controls_delay set by ship size unless appears in vehicle.cfg.
Changes for version 9.9.4
Bug Fixes and new features:
- Added NMEA sentence $GPGLL.
- Fixed bug in $GPRMC command.
- Added Conning display dialog.
- Added external view of conning display.
- Added conning digital instrument.
- Optimized source lights.
- Fixed some tooltips on options dialog.
Changes for version 9.9.2
Bug Fixes and new features:
- Added Freeze Motion button for freezing a ship while docked.
- Saving Freeze state when a ship is docked.
- Fixed buttons state on dock dialogs when dock screen attached to panel.
- Ctrl+F3,F4 Allowing simulations rates less than 1.
- Fixed loading cars onto decks, and saving their positions in situations.
- Fixed vehicles positions change when moving from scenery to scenery.
- Light sources on ships disappear bug fixed.
Changes for version 9.9.0
Bug Fixes and new features:
- Capture the joystick always also when using external views.
- Fixed date change issue, year can be 2005 or up.
- Fixed change time to now where there are negative numbers.
- Moon can be seen during the day.
- Added the views dialog to vehicle dialog and keyboard shortcut.
- Added wind and current mini panel to the map.
- Current speed and direction saved in situation.
Changes for version 9.8.8
Bug Fixes and new features:
- Saving sails positions and auto_sail state in situation.
- Fixed motion update for windmills, winsocks and windvanes.
- Fixed bug when body broken exists cannot see body simple.
- Allow negative values in doors_angle, doors_move, sweeps_angle, folds_angle.
- Get real weather will set real time also using correct time zone.
- Added rudder angle on panels.
- Added button to pause/resume animations on the parts dialog.
- Fixed bug with animations and propellers update speed.
- Animation state is sent by netplay and also stored in replay.
- External views are resiable and more adapted to multiple views.
- Fixed speed over water for boats with elements under current.
- Added Traffic vehicles, and traffic vehicle screen.
Changes for version 9.8.6
Bug Fixes and new features:
- Fixed bugs with water foam color updating and rendering.
- Smoother and longer day and night transitions.
- Prevent external windows in fullscreen mode.
- Add option for legacy map colors in map and ECDIS.
- Cancel external views when closed.
- Added anchor_lights to Ranger and Sail_Boat.
Changes for version 9.8.5
Bug Fixes and new features:
- Added more NMEA setences, GPRMC, GPZDA, GPHDT, GPROT, GPVHW, GPMWV, GPDPT.
- Fixed multiple NMEA issues.
- Added auto pilot gain adjustment.
- Added stopper functions to GPS.
- Added total time counter to GPS.
- GPS is updated constantly.
- GPS speed bug when outside scenery is fixed.
Changes for version 9.8.0
Bug Fixes and new features:
- Added turn rate instruments. ( turn3, turn4 ).
- Added decimal precision to dg_compass instrument, Auto Pilot and GPS. ( dg_comp1, dg_comp_10 ).
- Added option to update real weather every half hour.
- Fixed GPS waypoints update.
- Radar head up mode shows compass directions relative to ship.
- Fixed Bearing indicator in head up mode on RADAR.
- Towing between boats saved and restored.
- Replays made longer up to 2:40 hours, added option in graphics.
- More accurate autopilot adjustment.
- Collision horn option added.
Changes for version 9.7.0
Bug Fixes and new features:
- Showing all objects on the map even if submerged.
- Showing all objects on the radar when OVER button is pressed.
- Removed the parameter max_astern from element design.
- Added profile editing screen for boat motor performance.
- Added table for propeller throttle vs efficiency from -1 to +1.
- Fixed bug in vehicle towing and adjusted towing forces.
Changes for version 9.6.0
Bug Fixes and new features:
- Saving camera position in bridge and camera upright status.
- Added minimized mode to all dialogs, with smaller fonts to match.
- Maximize button has three states, maximized, minimized and normal.
- Added title design screen under design titles menu.
- Fixed bug of no lighting on scene panel at night.
- Smoothed the netplay positions when data is choppy.
- Smoothed the docking, allow cables to change length with large forces.
- Lights are rendered more reliably at night.
- Saving vehicle lights state in situation.
- Ropes can be tightended and loosened by continuous pressing on +/-.
Changes for version 9.5.0
Bug Fixes and new features:
- Fixed bug in ambient lighting in scene.
- Tide amplitude adjusted to scale in feet.
- Fixed displacement waves not working in replay.
- Added output of wave period in seconds.
- Saving docking points postions for docked boats.
- Fixed mean water level in advanced dialog does not return to zero.
- Saving fuel state, sails state, auto pilot state in situation.
- Added fuel adjustement slider.
- Radar turns when engine is on at 1.333 sec per revolution.
- Fixed bug in rendering wake twice in RADAR for own vehicle.
- Added speed reading to fps data.
Changes for version 9.4.5
Bug Fixes and new features:
- Fixed a bug in attaching anchor.
- Fixed a bug in missing night reflections.
- Fixed a bug in source lights on ship.
- Fixed dynamic tide calculation to have tide twice a day.
- Added UTC time on the map.
- Added thruster levers to the replay and netplay.
- Fixed vehicle shakes in replay or netplay when out of scenery areas.
- Kelvin wakes are positioned at the bow wave and not at the tip of boats.
Changes for version 9.4
Bug Fixes and new features:
- Added slider2 joystick axis for supporting ship controllers.
- Fixed point index errors in docking dialog.
- Added two more anchor points on bow.
- Fixed possible crash when program starts.
- Drawing boat path on maps by default.
- Auto zoom on track view by default.
- Added wakes and track history on RADAR.
- Synthetic tracks on radar by additional button.
- Fixed bug in bump shaders when key mapped bitmaps are used.
- Added animation buttons on the dock dialog.
- Fixed throttles positions of boat panel.
- Maximum number of boat lights increased to 128.
- Fixed assymetric bow and stern thruster behavior.
- Added cloud thickness and second layer, also to forecast.
- All objects are lit when brightness is low and not just at night.
Changes for version 9.3
Bug Fixes and new features:
- Radar speed made slower.
- Fixed random crashes when saving objects.
- Fixed time zone adjustment in weather screen.
- Made smaller panel for boats.
- Allow adding waypoints for all boats when none is selected.
- Fixed Bug with camera upright state.
- New docking panel with more docking points and individual control for each point.
- Fixed random crashes when rendeing device was lost due to other programs running.
Changes for version 9.2
Bug Fixes and new features:
- Updated time zone calculation.
- Shadow maps size for ships improved.
- Added cpu sleep time slider.
- Fixed shadow quality issues for vehicles.
- Gear down by default.
- Added more length to mooring ropes.
- Increased radar rotation speed to 1 per second.
- Drawing targets on RADAR only when in range.
- Camera upright added to options screen.
- Showing only waypoints for selected boat on maps.
- When loading boat as your own it has engine off and autopilot off.
- Added buttons for showing lights.x and source lights.
- Reduced range of cabin light to 50 meters.
- Fixed scenery animation design and loading behavior.
- Save and load joystick profiles.
- Save and load keyboard profiles.
- Added autosave option every 10 seconds.
- Added flood light to lights panel.
- Save backup of objects.txt when saving user objects.
- Fixed crash with saving user objects.
- Wave reduction in ports near land or inside marinas.
Changes for version 9.0
Bug Fixes and new features:
- Fixed loading encoded objects in common folder.
- Fixed floaters with encoded mesh do not load.
- Added loop waypoints.
- Increased size of label of ship name.
- Added tips for all options dialogs.
- Added "dgcamera" camera instrument.
- Added azipod control to joystick axes.
- Render objects double sided and above water in cockpit.
- Added motion dampening to vehicle dynamics and options.
- Added light type Source to boat lights.cfg, activated by anchor lights.
- Added JTS boat to show sample of source lights in lights.cfg.
Changes for version 8.9.0
Bug Fixes and new features:
- Added two more docking points in bow.
- Made mooring forces lighter.
- Smoothed readings of rpm_rel instruments.
- Weapons always lock-on when selected.
- Telescope can be used to show lock on.
- Default wave_scale value reduced.
- Added boat box adjustment dialog.
- Added button to adjust propeties and box.
- Added more vehicle animations, anim_1.x...anim_4.x.
- Added [max_astern] to motor elements properties.
Changes for version 8.8.0
Bug Fixes and new features:
- Bow and stern thruster power set as in VSF.
- Radar ranges made according to convention.
- Zoom button removed from radar.
- Radar circles can be hidden.
- Radar image does not fade.
- Additional objects rendered in radar.
- Added weapon lights.
- Added explosion lights.
- Moving vehicle to another point disconnect its docks.
- Added weapons dialog, also to keys and to telescope.
- Tug lines rendered as ropes not chains.
- Fixed bug of time goes too fast.
- Moved the front docking points to rear.
- Default panel made slightly transparent.
- Added rpm_rel, rpm1_rel, rpm2_rel instruments.
- Fixed bug with saving local panel.
- Anchors and moorings can be moved and placed on docks and water.
Changes for version 8.7.5
Bug Fixes and new features:
- Anchor.x animation and part no longer in use.
- Dock points define also bow and stern anchor positions.
- Anchors have chaines textures and mooring have rope textures.
- Added new situation button to Situation screen.
- Fixed bug of removing the wrong vehicle in netplay mode.
- Fixed bug of does not disconnect when closing session.
- Timeout for players diconnect changed from 5 seconds to 30 seconds.
- Added Zoom Unzoom using Z,X buttons.
- Fixed thrusters too strong when using the panel controls.
- Added option to resume situation using real time and real weather.
- Fixed wrong position of anchor and hook attachment.
- Fixed Dock None and dock release behavior.
Changes for version 8.7.0
Bug Fixes and new features:
Thanks to Μάκης Στεφανάτος (makis stefanatos) for the good ideas:
the bigger and more accurate displacement waves and the additional anchors.
- Fixed cloud base gets negative on real weather when scenery is very deep.
- Fixed heading reading in fps mode when boat selected.
- Added Kelvin wakes to all ships and sizes.
- Kelvin wave scale can be adjusted by wave_scale in vehicle config.
- Active sea size made larger and more detailed.
- Reduced CPU load when rendering displacement wakes.
- Fixed bug with saving vehicle speeds.
- Added wave_scale to vehicle config to adjust displacement waves.
- Fixed element selection bug in elements design screen.
- Camera can move around vehicle in track mode.
- Fixed bug in track mode toggle.
- Added stern anchor.
- Added two bow anchors.
Changes for version 8.6.0
Bug Fixes and new features:
- Added new panel for boats based on panel by George Karamaneas.
- Added intruments for autobeta, autoalt, autovert.
- Added instruments map_button, gps_button, radar_button buttons.
- Added ins_animation for showing animation state.
- Added insturments dg_thrust1, dg_thrust2.
- All switches can be toggled by a single click.
- Fixed a bug with panel selection dialog.
- Fixed bug in importing files from older scenery.
- Added see_tips, see_waypoints to configuration saved.
- Added sound and joystick toggles options ( J, Shift + J).
- Removed redundant design toggle (button J).
- Add vehicle gallery on key press Q.
- Show waypoints show the waypoint buoys.
- Show labels shows waypoint labels.
- Fixed Meaure distance dropping left digits.
- Drawing deck only when vehicle has hide_water.
- Fixed bug with usage of anchor.x part on boats.
- Fixed bug in cockpit visibility when hide_water off.
- Auto pilot for boat starts with normal speed.
- Auto pilot thruttle action refined.
Changes for version 8.5.5
Bug Fixes and new features:
- Fixed hiding water behavior.
- Fixed box calculation for boats and deck creation.
- Fixed propeller selection order for azipods.
- Fixed bug with deck creation when hide water was toggled.
- Added show arrays in addition to show vegetation.
- Objects in refs moved to graphic options.
- Fixed picking on instrument maps.
- Fixed missing ships in 3D maps.
- When moving between scenery areas all tows are released.
- Added scenery selection to map.
Changes for version 8.5.2
Bug Fixes and new features:
- Faster loading of scenery objects.
- Importing auto_objects.txt into tile_objects.txt.
- Collisions with dock bug fixed when using chase view.
- Situation is saved before changing scenery.
- Fixed a bug with changing scenery.
- Thunders made more sparse.
Changes for version 8.5
Bug Fixes and new features:
- Weapons with transparencies rendered correctly.
- Chanaged ETE to ETA on GPS.
- Reversed wind direction on map according to oceanic convention.
- Accurate boat shapes on radar and map.
- Night objects will not be loaded in design mode, making editing easier.
- Allow boat to be seen out of cabin when hide_water is off.
- Added menu items in change and tools menu for all dialogs and tools.
- Thrusters positions and size fixed for all ships.
- Fixed a bug with settings deck altitude while docking.
- Fixed Cannot pick objects with night versions in design mode.
- Fixed a bug with cloning objects in design mode.
- Added controls_autozero option to vehicle options.
- When tile_objects is too large auto_objects is loaded instead.
- Animation key also toggles scenery animation.
Changes for version 8.4
Bug Fixes and new features:
- Fixed objetcs floating in the air by limiting size of tile_objest.
- Fixed Cannot see bouys on radar.
- Added use tile_objects in land settings.
- Added default sand.txt which to prevent spoiled tile_objects.
- Radar decays more slowly with increaed gain.
- More accurate boat size on maps.
- Weapons rendered after main body allowing transparencies to work.
- Added waterjet turning dynamics using vector motor elements.
- Added waterjet boat as a sample of waterjet dynamics.
- Reduced size of propeller cavitation smoke.
- Fixed GPS speed not same as panel speed.
- Thrusters reset on double click.
- Added 32 bit version of the program.
Changes for version 8.3
Bug Fixes and new features:
- Added see_panel_outside to vehicle options.
- Added is_panel_outside to Vehicle config.
- Toggle lights key bug fixed.
- Added anchor animation.(anchor.x)
- Flames size made relative to throttle.
- Saved splash_threshold and splash_scale in vehicle.cfg
- Array is dry added to the land options.
- Added option to hide replay.
- Added elevation limit to avoid strange scenery problems.
- Added external camera as window.
- Thrusters do not return to zero when not picked.
- Sail dialog fixed wind direction arrow disappearing.
- Added anchor and reef state to saved situations.
- Added sails reef keyboard commands.
- Fixed bug with vegetation removal from roads.
- Added Objects Always in View.
- Added scan scenery option.
- Allow selecting scenery inside a scenery.
- Added keys to moving parts and lights.
- Allow selecting any scenery on map and move there.
- Added pass under bridges.
- Added missing ship icon.
- Fixed a bug in object decoding.
- Fixed a bug with saving vehicle options.
Changes for version 8.2
Bug Fixes and new features:
- Fixed a bug with object visibility in scenery.
- Fixed animations in vehicle and scenery objects.
- Added missing functions in scripts.
- Fixed Problem with dock points on boats.
- Added is_simple_mesh to boat properties.
- Added is_full_color to boat properties.
- Sceneries will load well when tile_objects is very big.
- Added sim rate control bottons on keyboard settings.
- Added mouse wheel scrolling to vehicle galley.
- Added Full_Color to GUI, checked with PNG boats.
- Fixed bug with speed calculation for boats.
Changes for version 8.1
Bug Fixes and new features:
- Added gallery dialog - with vehicle replacement option.
- Added view and gallery dialog to vehicle tabs.
- Fixed reading situation boat name with space does not appear.
- Fixed disappearing instruments in cabin.
- Added camera movement on Shift + Mouse Wheel, Control + Mouse Wheel.
- Fixed Decreased max. speeds compared to VSF.
- Fixed smokes on flames not the same size.
- Fixed object search in scenery path and common.
- Changed bump.jpg to bumps.jpg so it will not collide with VSF.
- Imports older VS scenery and boats.
- Fixed Disappearing dialogs on bridge.
- Displacement option cannot be selected with maximal waves.
- Fixed docking points for all boats.
- Fixed missing wait screens.
- Check collision saved and all to disable landing on objects.
- Draw smaller scenery ontop of lager ones on maps.
Changes for version 8.0
Bug Fixes and new features:
- Complete rewrite of terrain and scenery engine.
- Complete rewrite of ocean and sea engine.
- Object caching with fast and efficient scenery loading.
- Immediate day night switching, no reloading required.
- Newer and better instruments, including Radar, Map, Sonar and more.
- Flexible and adjustable key assignment.
- Better docking attaching to docks nearby
- Beter element design with pickable elements.
- External instruments open in separate windows.
- NMEA output to external devices.
- Accurate celestial calculations of sun, moon, stars.
- Dynamic tide with adjustable amplitude and mean water level.
- Waves height, sea surface, depending on wind speed.
- Very flexible additional camera view, independant of main camera.